-Flexibility to control the art style of resources. Textures in the project at A. Storm is hard to be defined in one word, fixing resources until finding the best form.
-Always ready to share feedback. Usually learning many things from teammates. Knowing the importance of feedbacks. If it's reasonable, always prepare to accept negative feedback.
-Passionate at learning new tools, tricks and technologies to intensify the quality of VFX. Studying Niagara system more and Houdini, Embergen to make more delicate resources.
-Finding a way to make an unique VFX. To intensify the teammate's artwork through VFX. Before making VFX, always ask to concept makers what is the core concept these monsters, characters for environments, and try to make the best-styled VFX from those points.
This is the link of the portfolio https://drive.google.com/drive/folders/1bhHpPuknMbXQXyhqiLoGuth82KQyEsxK?usp=drive_link
Created and coordinated visual effects matched with objects concerning their concept and storyline through Unity Engine.
Made and managed all resources about VFX in the project. (Through photoshop and 3D MAX) Because there is an original source, which is a korean cartoon, In charge of finding the best form and made resources which reinforced, but didn’t harm the original design.
For six months, only remaining member was me. Participated in all meetings and conducted job interviews, made all VFX within the deadline. I couldn't move to another company until other teammates came. That made me mentally stronger.