Summary
Overview
Work History
Education
Skills
Personal Information
Education
Languages
Timeline
Generic

Kyeongryang Park

New Westminster,BC

Summary

-Flexibility to control the art style of resources. Textures in the project at A. Storm is hard to be defined in one word, fixing resources until finding the best form.

-Always ready to share feedback. Usually learning many things from teammates. Knowing the importance of feedbacks. If it's reasonable, always prepare to accept negative feedback.

-Passionate at learning new tools, tricks and technologies to intensify the quality of VFX. Studying Niagara system more and Houdini, Embergen to make more delicate resources.

-Finding a way to make an unique VFX. To intensify the teammate's artwork through VFX. Before making VFX, always ask to concept makers what is the core concept these monsters, characters for environments, and try to make the best-styled VFX from those points.

This is the link of the portfolio https://drive.google.com/drive/folders/1bhHpPuknMbXQXyhqiLoGuth82KQyEsxK?usp=drive_link

Overview

6
6
years of professional experience

Work History

VFX Artist

Skybox Labs
07.2023 - Current
  • Make VFX resources such as textures, Materials, meshes, particles depending on designated concept and personal plan.
  • Input particles to apply them in real-time functioned gameplay in anim montages or Blueprint.
  • Created VFX resources using rendering software such as Houdini and Embergen.
  • Join in art-concept making process such as concept meeting and Miro-brainstorming.
  • Collaborate and discuss with Tech-art specialists to build fundamental systems for running VFX.

Visual Effects Artist

A.Storm
01.2020 - Current
  • Creates and coordinates visual effects matched with objects concerning their concept and storyline.
  • Makes and manages all resources about VFX in the project. (Our projects usually use photoshop, Substance Designer, 3Dmax and sometimes we also use Blender3D for the personal study, and rarely use Houdini)
  • Creates artistic designs If there isn't time to get concept art.(After working, we get feedback from the director and teammates in other teams through Slack or meetings.)
  • Discusses with directors, technical staff and editors to refine designs and make material, function and animated objects which are required. Controlling matinee(Because we use Unreal 3) to increase the performance

Visual Effect Artist

ActFive
04.2019 - 12.2019

Created and coordinated visual effects matched with objects concerning their concept and storyline through Unity Engine.


Made and managed all resources about VFX in the project. (Through photoshop and 3D MAX) Because there is an original source, which is a korean cartoon, In charge of finding the best form and made resources which reinforced, but didn’t harm the original design.


For six months, only remaining member was me. Participated in all meetings and conducted job interviews, made all VFX within the deadline. I couldn't move to another company until other teammates came. That made me mentally stronger.

Education

Bachelor's - English Literature

Sookmyeong Women's University

Skills

  • P>Animation pipeline understanding
  • P>Storytelling
  • P>Hand drawing
  • P>Graphics design
  • P>Emotional development
  • P>Accurate movement
  • P>Planning and Coordination
  • P>Teamwork and Collaboration
  • P>Cultural Awareness
  • P>Multitasking Abilities
  • P>Active Listening

Personal Information

Title: Game Visual Effect Artist

Education

Seoul

Languages

English
Professional Working

Timeline

VFX Artist

Skybox Labs
07.2023 - Current

Visual Effects Artist

A.Storm
01.2020 - Current

Visual Effect Artist

ActFive
04.2019 - 12.2019

Bachelor's - English Literature

Sookmyeong Women's University
Kyeongryang Park