Flight Runner Universe - Battle Royale | 2024
- Designed and developed the game concept and mechanics for Flight Runner Universe, a unique battle royale game set within a dyson sphere.
- Designed custom character / vehicle controllers, gameplay mechanics, diverse arsenal, and special combat attacks to enhance strategic movement.
- Implemented multiplayer functionality allowing up to 10 players per session, with additional bots to ensure engaging gameplay.
- Implemented Vivox Voice Chat and audio settings for player engagement.
- Implemented Anonymous and Unity Player Accounts sign-in.
- Optimize the game for both Mobile and P.C. platforms, ensuring cross-platform compatibility.
- Designed Game UI, setup UI Behaviors / Animations, to handling UI Screen-Resizing for different screen resolutions and orientations.
- Provide users Character Customization Options from a menu of items.
A Zone of Danger | 2023
- A multiplayer Project, running a dedicated server using Photon Fusion and hosted on AWS Lightsail server.
Flight Runner - Racing | 2020 - 2021
- Multiplayer Service: Photon Unity Networking using Host-Client Architechture. AI Vehicles designed to move on Spline based deterministic AI behavior.
- AIs to take different spline paths based on game conditions, and rankings
TileDynasty FPS Arena | 2015 - 2017
- Implement FPS Arena functionalities, networked with PUN
- Using Navmesh and custom waypoint system to develop AI behavior tree.
- Published game on Steam