Senior Graphics Programmer with 12 years of experience across Unity and Unreal, driving advanced real-time rendering, procedural animation, and character customization systems. Skilled in C++, C#, HLSL, CUDA, Vulkan, OpenGL, and multithreaded GPGPU workflows. Led development of custom rendering pipelines and performance-critical tools for indie and commercial projects. Passionate about AI R&D and high-performance graphics architecture. Seeking senior technical roles or leadership in graphics and systems programming.
Shader Programming (HLSL, Vulcan, OpenGL, CUDA)