Experienced 3D Environment Artist focused on building final, detailed environments — from design and blocking to layout — with accurate scale, proportion, and performance optimization. Proficient in the full 3D asset pipeline, including modeling, texturing, lighting, and optimization using industry-standard tools. Familiar with on-set virtual production workflows using LED volumes, collaborating with live-action teams to optimize assets, environments, and lighting in real time. Possess hands-on experience with motion capture and VCam workflows for real-time integration.
A quick learner with strong attention to detail, known for adapting swiftly to new tools and workflows. Collaborative, communicative, and committed to producing polished, high-quality results under tight deadlines.
Night comes - July 2024 - Oct 2024
Intermediate VAD Artist
Final Destination: Bloodlines - April 2024
VAD Artist