Unreal Engine
Experienced 3D generalist with expertise in Unreal Engine, focused on creating immersive 3D environments with precise scale, proportion, and optimization. Skilled in the full 3D asset pipeline, from creation and texturing to lighting and performance enhancement, using industry-standard tools. Familiar with on-set virtual production workflows with LED Volume, collaborating with live-action teams to optimize assets, environment, and lighting.
Detail-oriented and quick-learning professional who adapts to new technologies and thrives under pressure to meet deadlines. A team player with clear, concise communication skills and a strong commitment to quality.
Night comes - July 2024 - Oct 2024
Intermediate VAD Artist
Final Destination: Bloodlines - April 2024
VAD Artist
Environment
Modelling
Texturing
Lighting
Editing
Unreal Engine
Maya
Blender
Substance Painter
Substance Designer
Zbrush
Quixel Mixer
Gaea
Marvelous Designer
DaVinci Resolve
Photoshop
Show Reel
https://vimeo.com/1027191232?share=copy#t=0
Website
https://hanlinsong.artstation.com/