Summary
Overview
Work History
Education
Skills
Timeline
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Jorge de Oliveira

Toronto,ON

Summary

Creative and technically skilled game developer with robust experience in Unreal Engine and Unity to create, modify, and develop game assets and mechanics. Advanced knowledge in programming languages such as C#, and C++. Experienced in collaborating with teams to develop game levels and core mechanics in the traditional sense and for VR experiences. Achieves intended concepts according to project requirements by utilizing diverse technology resources.

Overview

4
4
years of professional experience
8
8
years of post-secondary education

Work History

Unity Game Developer

Sensorimotor Control Lab, York University
Toronto, ON
07.2021 - Current
  • Work on a team to design and develop game levels on the Unity game engine.
  • Utilized programming languages such as C# to create core game mechanics and functionality.
  • Contributed to the design and development of multiple VR mini-games used with participants in various sensorimotor research.
  • Established documents outlining deliverable specifications, game flow charts, and overall content to help keep projects moving and teams working together cohesively.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Developed game-related tools and scripts to facilitate game development.

Unreal Engine Developer

Public Visualization Lab, York University
Toronto, Ontario
04.2020 - Current
  • Designed and developed game levels on Unreal Engine for VR and non-VR experiences
  • Designed and developed an online level on Unreal Engine
  • Collaborated with a team to create immersive and engaging game environments
  • Utilized level design software such as Unreal Engine and Blender to create and modify game assets, environments, and animations
  • Optimized game performance and loading times for PC to enhance user experience.
  • Collaborated with game designers, artists, and testers to ensure quality product delivery.
  • Created prototypes based upon design ideas using such programming languages as C++, C#, and Python.

Student Research Assistant

Peripheral Vision Studio Lab, York University
Toronto, Ontario
10.2019 - 04.2020
  • Assisted with various ongoing research projects
  • Maintained thorough documentation of research findings
  • Worked on individual and team tasks
  • Developed projects on various game engines, including Unreal Engine and Unity
  • Conducted tests on equipment and instruments for quality.

Education

Master of Arts - Digital Media

York University
Toronto, ON
09.2021 - Current

Bachelor of Arts - Digital Media

York University
Toronto, ON
09.2018 - 04.2021

Advanced Diploma - Mechanical Engineering Technology

George Brown College
Toronto, ON
09.2013 - 05.2017

Skills

C#, Java, Python, C

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Timeline

Master of Arts - Digital Media

York University
09.2021 - Current

Unity Game Developer

Sensorimotor Control Lab, York University
07.2021 - Current

Unreal Engine Developer

Public Visualization Lab, York University
04.2020 - Current

Student Research Assistant

Peripheral Vision Studio Lab, York University
10.2019 - 04.2020

Bachelor of Arts - Digital Media

York University
09.2018 - 04.2021

Advanced Diploma - Mechanical Engineering Technology

George Brown College
09.2013 - 05.2017
Jorge de Oliveira