Summary
Overview
Work History
Education
Skills
Languages
Hobbies
Timeline
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Eric Latouche

Eric Latouche

Québec,QC

Summary

I started in the video game industry in 2005 as a QA tester at Humagade and became a game designer in 2006. The company was later bought by Frima Studio and I had a great run at Frima, working on a lot of different projects over the years, including applications, connected toys, web games, mobile games and console games.

In January 2022, I joined Nesting Games to start a new and awesome project with talented people I've been working with at Frima in the past years. After two years, due to the economic situation of the parent company Digital Bros., my job was revoked.

So here I am, looking for new opportunities to continue my journey into the video game industry. If you are looking for someone passionate about video games, about game design in general, being from video games, card games, board games or tabletop role playing games, for a team player who empower others around to do better games and that is good at solving problems, you definitely want me in your team.

Overview

17
17
years of professional experience

Work History

Game Designer Specialist

Nesting Games
01.2022 - Current

Wrote game design documents

  • Definition of game mechanics and rules
  • Creation of various gameplay loops
  • Design of enemy behaviors and boss patterns
  • Adjustment of rewards given based on player actions
  • Conception of visual mockups and flowcharts

Collaborated with members of all departments

  • Creation and presentation of game mechanics and functionalities
  • Brainstorming sessions to improve specific ideas or game in general
  • Review of features with team members

Added and balanced content within game engine

  • Usage of tools within game engine to create or modify content

Lead Game Designer

Frima Studio
11.2006 - 01.2022

Wrote game design documents

  • Definition of game mechanics and rules
  • Creation of gameplay loops
  • Design of enemy behaviors and boss patterns
  • Adjustment of rewards given based on player actions
  • Definition of control schemes
  • Conception of levels, game mockups and flowcharts
  • Design of signs & feedback

Added and balanced content within game engine

  • Usage of tools within game engine to create or modify content
  • Adjustment of game difficulty based on target audience
  • Use of various levers to obtain desired experience

Collaborated with members of all other departments

  • Creation and presentation of game mechanics and functionalities
  • Brainstorming sessions to improve specific ideas or game in general
  • Review of features with team members

Education

Attestation of Collegial Studies (ACS) - 2D & 3D Animation

Collège D’informatique O’Sullivan De Québec
Québec, QC
01.2004

Skills

  • Games Development
  • Gaming Design
  • Game Mechanics
  • Game Balance
  • Attention to Detail
  • Creative Problem Solving
  • Project Documentation
  • Documentation and Technical Writing
  • Team Collaboration
  • Effective Communication

Languages

French
Native or Bilingual
English
Full Professional

Hobbies

I'm a passionate of video games, music (power metal, synthwave, video game and movie soundtracks), card games (MTG), board games and tabletop role-playing games such as D&D, Pathfinder, Cypher System, Starfinder and Savage Worlds. I love a good movie or a series too from time to time.

Timeline

Game Designer Specialist

Nesting Games
01.2022 - Current

Lead Game Designer

Frima Studio
11.2006 - 01.2022

Attestation of Collegial Studies (ACS) - 2D & 3D Animation

Collège D’informatique O’Sullivan De Québec
Eric Latouche