Overview
Work History
Education
Skills
Credits
Languages
Timeline
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Simon Paris

Saint-Gabriel-de-Valcartier,QC

Overview

19
19
years of professional experience

Work History

Audio Director

Nesting Games
01.2022 - Current
  • Collaborate with the creative director and lead audio to establish and communicate the vision.
  • Work closely with the producer and the audio team to scope, plan the schedule and ensure the audio team deliver in time and in quality.
  • Work closely with all department to build pipelines and workflows.
  • Manage, mentor and support the audio team members.
  • Own the developments request and the technical designs.
  • In charge of the data structure (Wwise and Unreal)
  • In charge to ensure the data is conformed and respect the budgets established.
  • In charge of the Voice over direction and third parties communication.
  • In charge of the foley design, systems and third parties communication.
  • In charge of conducting and operate the mix.
  • In charge of the aesthetic and the tech of the spatial audio, the reflection, and the reverb.
  • In charge of various implementation (ambience, animation, systems, and more)
  • In charge of the technical documentation and knowledge sharing

Associate Audio Director

Ubisoft
01.2016 - 01.2022
  • Collaborate with the audio director to establish and communicate the Vision.
  • Collaborate with the audio director and the project managers on the scope and the planning.
  • Direct manager for at peak 11 sound designers and 4 voice designers.
  • In charge of conducting the developments and the technical designs.
  • In charge of the data structure (Wwise and Proprietary Editor)
  • In charge to ensure the data is conformed and respect the budgets established.
  • In charge of conducting and operate the mix.
  • In charge of the Aesthetic of the Occlusion, the Reverb and the Post FXs.
  • In charge of the technical documentation and knowledge sharing
  • Mentor and support junior and new team member.
  • Ubisoft Group Wwise Advisor for the development request to Audiokinetic .

Audio Technical Director

Ubisoft
06.2013 - 01.2016
  • In charge to establish the audio technical direction.
  • In charge of conducting the developments and the technical designs.
  • In charge of the data structure (Wwise and Proprietary Editor)
  • In charge to ensure the data is conformed and respect the budgets established.
  • In charge of conducting and operate the mix.
  • In charge of the Aesthetic of the Occlusion, the Reverb and the Post FXs.
  • In charge of the technical documentation and knowledge sharing
  • Mentor and support junior and new team member.
  • Ubisoft Group Wwise Advisor for the development request to Audiokinetic .

Audio Technical Manager

Ubisoft
04.2012 - 06.2013
  • In charge of conducting the developments and the technical designs.
  • In charge of the data structure (Wwise and Proprietary Editor).
  • In charge to ensure the data is conformed and respect the budgets established.
  • In charge of various implementation
  • In charge of the technical documentation and knowledge sharing
  • Mentor and support junior and new team member.

Sound Designer

Ubisoft
08.2008 - 04.2012
  • In Charge of Profiling, Mixing and put in place Optimizations.
  • Sound design and implementation of Fight and Navigation Foley, SFX and Voice for Human, Animals and Monsters.
  • Sound design and implementation of Crowdlife Foley, SFX and Voice.
  • Sound design and implementation of World Ambience.
  • Sound design and implementation of Cinematic and Scripted Events Foley and SFX.
  • Sound design and implementation of Gameplay Ingredients, machines and puzzles Foley and SFX.
  • Sound design and implementation of UI/Menu SFX.
  • Music editing and implementation.
  • Design tools and functionalities in our proprietary editor.
  • Ordered, scheduled and reviewed many outsourcing assets.

Sound Integrator

Ubisoft
08.2006 - 08.2008

As audio integrator I was assisting the audio designer in structuring and implementing all the audio content.

Development Tester

Ubisoft
10.2004 - 08.2006

As Development tester I was imbedded in the development team to support them in profiling, regression and testing of the all functionality.

Education

AEC - Conception Sonore Assisté Par Ordinateur

Musitechnic
Montreal, QC
03.2002

Skills

  • Wwise
  • Unreal Engine
  • Game Audio Mixing
  • Game Audio Implementation
  • Game Audio Tech
  • Audio Data Management
  • Spatial Audio
  • Project Management
  • Team Leadership
  • Process Improvement
  • Problem Solving
  • Nuendo
  • Sound Design
  • Sound Forge
  • Adobe Audition
  • Jira
  • Perforce

Credits

  • Credited as Associate Audio Director for Immortals Fenyx Rising (PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Nintendo Switch, Google Stadia, Microsoft Windows)
  • Credited as Associate Audio Director for Assassin's Creed Odyssey – Fate of Atlantis (PS4, XboxOne, PC)
  • Credited as Associate Audio Director for Assassin's Creed Odyssey (PS4, XboxOne, PC)
  • Credited as Audio Technical Director & Mixer for Assassin's Creed Syndicate (Ps4, XboxOne)
  • Credited as Audio Technical Director for Assassin's Creed Black Flag - Freedom Cry (Xbox 360, PS3, Ps4, XboxOne)
  • Credited as Audio Technical Director for Assassin's Creed Black Flag (Xbox 360, PS3, WiiU, Ps4, XboxOne)
  • Credited as Audio Technical Manager for Assassin's Creed III: The Tyranny of King Washington (Xbox 360, PS3, WiiU)
  • Credited as Sound Designer for Assassin's Creed III (Xbox 360, PS3, WiiU)
  • Credited as Sound Designer for Assassin's Creed Revelation (Xbox 360, PS3)
  • Credited as Sound Designer for Assassin's Creed Brotherhood (Xbox 360, PS3)
  • Credited as Sound Designer for Prince of Persia Forgotten Sands (Wii)
  • Credited as Sound Integrator on Cranium Kabookii (Wii)
  • Credited as Sound Integrator on TMNT (DS and PSP)
  • Credited as Sound Integrator on Open Season (PSP)
  • Credited as Tester on Tom Clancy's Rainbow Six: Critical Hour (Xbox)
  • Credited as Tester on Splinter Cell Chaos Theory (Xbox, PS2)

Languages

French
English

Timeline

Audio Director

Nesting Games
01.2022 - Current

Associate Audio Director

Ubisoft
01.2016 - 01.2022

Audio Technical Director

Ubisoft
06.2013 - 01.2016

Audio Technical Manager

Ubisoft
04.2012 - 06.2013

Sound Designer

Ubisoft
08.2008 - 04.2012

Sound Integrator

Ubisoft
08.2006 - 08.2008

Development Tester

Ubisoft
10.2004 - 08.2006

AEC - Conception Sonore Assisté Par Ordinateur

Musitechnic
Simon Paris