Collaborate with the creative director and lead audio to establish and communicate the vision.
Work closely with the producer and the audio team to scope, plan the schedule and ensure the audio team deliver in time and in quality.
Work closely with all department to build pipelines and workflows.
Manage, mentor and support the audio team members.
Own the developments request and the technical designs.
In charge of the data structure (Wwise and Unreal)
In charge to ensure the data is conformed and respect the budgets established.
In charge of the Voice over direction and third parties communication.
In charge of the foley design, systems and third parties communication.
In charge of conducting and operate the mix.
In charge of the aesthetic and the tech of the spatial audio, the reflection, and the reverb.
In charge of various implementation (ambience, animation, systems, and more)
In charge of the technical documentation and knowledge sharing
Associate Audio Director
Ubisoft
01.2016 - 01.2022
Collaborate with the audio director to establish and communicate the Vision.
Collaborate with the audio director and the project managers on the scope and the planning.
Direct manager for at peak 11 sound designers and 4 voice designers.
In charge of conducting the developments and the technical designs.
In charge of the data structure (Wwise and Proprietary Editor)
In charge to ensure the data is conformed and respect the budgets established.
In charge of conducting and operate the mix.
In charge of the Aesthetic of the Occlusion, the Reverb and the Post FXs.
In charge of the technical documentation and knowledge sharing
Mentor and support junior and new team member.
Ubisoft Group Wwise Advisor for the development request to Audiokinetic .
Audio Technical Director
Ubisoft
06.2013 - 01.2016
In charge to establish the audio technical direction.
In charge of conducting the developments and the technical designs.
In charge of the data structure (Wwise and Proprietary Editor)
In charge to ensure the data is conformed and respect the budgets established.
In charge of conducting and operate the mix.
In charge of the Aesthetic of the Occlusion, the Reverb and the Post FXs.
In charge of the technical documentation and knowledge sharing
Mentor and support junior and new team member.
Ubisoft Group Wwise Advisor for the development request to Audiokinetic .
Audio Technical Manager
Ubisoft
04.2012 - 06.2013
In charge of conducting the developments and the technical designs.
In charge of the data structure (Wwise and Proprietary Editor).
In charge to ensure the data is conformed and respect the budgets established.
In charge of various implementation
In charge of the technical documentation and knowledge sharing
Mentor and support junior and new team member.
Sound Designer
Ubisoft
08.2008 - 04.2012
In Charge of Profiling, Mixing and put in place Optimizations.
Sound design and implementation of Fight and Navigation Foley, SFX and Voice for Human, Animals and Monsters.
Sound design and implementation of Crowdlife Foley, SFX and Voice.
Sound design and implementation of World Ambience.
Sound design and implementation of Cinematic and Scripted Events Foley and SFX.
Sound design and implementation of Gameplay Ingredients, machines and puzzles Foley and SFX.
Sound design and implementation of UI/Menu SFX.
Music editing and implementation.
Design tools and functionalities in our proprietary editor.
Ordered, scheduled and reviewed many outsourcing assets.
Sound Integrator
Ubisoft
08.2006 - 08.2008
As audio integrator I was assisting the audio designer in structuring and implementing all the audio content.
Development Tester
Ubisoft
10.2004 - 08.2006
As Development tester I was imbedded in the development team to support them in profiling, regression and testing of the all functionality.
Education
AEC - Conception Sonore Assisté Par Ordinateur
Musitechnic
Montreal, QC
03.2002
Skills
Wwise
Unreal Engine
Game Audio Mixing
Game Audio Implementation
Game Audio Tech
Audio Data Management
Spatial Audio
Project Management
Team Leadership
Process Improvement
Problem Solving
Nuendo
Sound Design
Sound Forge
Adobe Audition
Jira
Perforce
Credits
Credited as Associate Audio Director for Immortals Fenyx Rising (PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Nintendo Switch, Google Stadia, Microsoft Windows)
Credited as Associate Audio Director for Assassin's Creed Odyssey – Fate of Atlantis (PS4, XboxOne, PC)
Credited as Associate Audio Director for Assassin's Creed Odyssey (PS4, XboxOne, PC)
Credited as Audio Technical Director & Mixer for Assassin's Creed Syndicate (Ps4, XboxOne)
Credited as Audio Technical Director for Assassin's Creed Black Flag - Freedom Cry (Xbox 360, PS3, Ps4, XboxOne)
Credited as Audio Technical Director for Assassin's Creed Black Flag (Xbox 360, PS3, WiiU, Ps4, XboxOne)
Credited as Audio Technical Manager for Assassin's Creed III: The Tyranny of King Washington (Xbox 360, PS3, WiiU)
Credited as Sound Designer for Assassin's Creed III (Xbox 360, PS3, WiiU)
Credited as Sound Designer for Assassin's Creed Revelation (Xbox 360, PS3)
Credited as Sound Designer for Assassin's Creed Brotherhood (Xbox 360, PS3)
Credited as Sound Designer for Prince of Persia Forgotten Sands (Wii)
Credited as Sound Integrator on Cranium Kabookii (Wii)
Credited as Sound Integrator on TMNT (DS and PSP)
Credited as Sound Integrator on Open Season (PSP)
Credited as Tester on Tom Clancy's Rainbow Six: Critical Hour (Xbox)
Credited as Tester on Splinter Cell Chaos Theory (Xbox, PS2)
Technicien en éducation spécialisée at Centre de service scolaire des DécouvreursTechnicien en éducation spécialisée at Centre de service scolaire des Découvreurs