Summary
Overview
Work History
Education
Skills
Websites
Timeline
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David Chan

Edmonton,Canada

Summary

Dynamic Game Development Producer with over 25 years of experience in the video game industry. Proven expertise in managing the production of complex game features, leading crossfunctional development teams, and ensuring end-to-end delivery of gameplay systems and content. Successfully directed audio for a range of AAA projects, including popular BioWare titles, demonstrating strong leadership in defining scope, managing schedules, and aligning stakeholders. Eager to contribute unique leadership and production skills to elevate experiences for future gaming projects.

Overview

27
27
years of professional experience

Work History

Sole Proprietor

Dave Chan Audio Services
Edmonton, Canada
06.2004 - Current
  • Contracted with various game studios to deliver compelling sound effects and voice-overs.
  • Provided original sound effects to specification whilst assisting in asset list creation.
  • Rendered comprehensive voice-over services including auditioning, directing, and editing/mastering.
  • Executed audio implementation across a range of native and middleware audio engines.

Audio Director

Danu Games
Orange County
01.2025 - 04.2025
  • Oversaw all aspects of audio for an MMO game.
  • Co-ordinated timelines and milestones in collaboration with other leads.
  • Engineered and integrated audio in-game using Unreal Audio and MetaSound, including ambient sounds, weather effects, and creature and weapon special effects.
  • Collaborated with engineers to develop effective MetaSound graphs for ambient, weapon, and creature sounds.

Dialogue Supervisor

Wabi Sabi Sound
Atlanta
05.2023 - 10.2024
  • Co-ordinated casting and recording of voice actors for Project T, set within the Dead by Daylight universe.
  • Advanced scheduling of voice-over sessions.
  • Utilised AI voice generation to expedite development processes.
  • Executed editing, processing, and mastering of voice-over to meet established standards.
  • Implemented voice-over within the Unreal Engine using Wwise and Articy Draft.
  • Contributed to dialogue writing efforts.

Audio Director / Lead / Management

Quantum Integrity Software
Calgary, Canada
05.2019 - 01.2023
  • Designed audio for Dead Matter, a co-operative and PVP zombie survival game.
  • Crafted original audio assets.
  • Collaborated with composers to develop a cohesive soundscape, ensuring music and sound effects complemented one another.
  • Executed implementation of game audio utilising native Unreal Engine 4 audio, Wwise, and Blueprints.

Segment Writer/Presenter

CBC Radio
Edmonton, AB
02.2019 - 04.2022
  • Conducted in-depth research on segment topics.
  • Facilitated interviews and performed editing for broadcast.
  • Presented segments live on-air.

Audio Director

Hinterland Games
Cumberland
06.2013 - 01.2016
  • Developed audio direction for the entirety of the project, evaluating audio system architecture for The Long Dark, including Wwise, FMOD, and Fabric.
  • Led the creative direction for all audio assets, shaping the overall sound of the game.
  • Managed end-to-end production and implementation of all audio features, coordinating internal teams and external composers/voice actors to deliver a cohesive sound experience for the game.
  • Supervised field recording, involving trips to Mount Washington, B.C., Jasper National Park, AB., and Elk Island Park, AB.

Lead Sound Designer/Associate Producer

Fluik Entertainment
Edmonton, AB
05.2012 - 06.2013
  • Led production scheduling and scope management for multiple game titles, ensuring timely delivery and alignment with overall project goals.
  • Managed all audio assets for a game title by collaborating with designers to fulfil audio requirements.
  • Established schedules for personal and team audio production and implementation tasks.
  • Oversaw external audio music and voice-over contractors.
  • Accountable for operational management and resource allocation for the audio department, ensuring appropriate staffing and equipment to support production needs.

Sound Designer/Audio Producer

BioWare Corp
Edmonton, AB
12.1998 - 06.2004
  • Spearheaded end-to-end production of audio features for AAA game titles, collaborating closely with design and engineering leads to define scope and ensure alignment with overall game vision.
  • Developed and maintained realistic production schedules for audio features, identifying cross-team dependencies and aligning priorities with overall development milestones.
  • Managed external audio development partners, ensuring timely delivery of high-quality assets and adherence to project technical and creative standards.
  • Oversaw the audio department's staffing and equipment administration.

Education

Certificate - Project Management

Google

Certificate - Microbusiness Business Training Program

MBTC

Certificate - Microsoft Certified Systems Engineer

PBSC

Skills

  • Content production
  • Production requirements
  • Project oversight
  • Project management tools
  • MetaSound
  • Unreal Engine
  • Production
  • Relationship building
  • Teamwork and collaboration
  • Project management
  • Production operations
  • Deadline management
  • Agile methodologies
  • Waterfall methodologies
  • Risk management
  • Stakeholder management
  • Negotiation

Timeline

Audio Director

Danu Games
01.2025 - 04.2025

Dialogue Supervisor

Wabi Sabi Sound
05.2023 - 10.2024

Audio Director / Lead / Management

Quantum Integrity Software
05.2019 - 01.2023

Segment Writer/Presenter

CBC Radio
02.2019 - 04.2022

Audio Director

Hinterland Games
06.2013 - 01.2016

Lead Sound Designer/Associate Producer

Fluik Entertainment
05.2012 - 06.2013

Sole Proprietor

Dave Chan Audio Services
06.2004 - Current

Sound Designer/Audio Producer

BioWare Corp
12.1998 - 06.2004

Certificate - Project Management

Google

Certificate - Microbusiness Business Training Program

MBTC

Certificate - Microsoft Certified Systems Engineer

PBSC
David Chan