Creative Game Designer thoroughly experienced at shifting ideas to prototypes and content. Pivotal assessment of self-coded elements to ascertain content quality and effectiveness. Astute guidance through planning, collaboration and in-person implementation to reduce troublesome instances. Resourceful logging of design and presentation flaws to streamline complex game design process. An expert in bringing ideas to life.
Unity
Top 3 Finalist, Ubisoft NEXT: Recognized for game design skills at the annual Ontario-wide game design competition hosted by Ubisoft Toronto.
• Certificate of Appreciation, Expo Dubai 2020: Commended for designing an immersive training software that made a significant impact at Expo Dubai 2020 by increasing training efficiency.
• Master's Thesis Project: Focused on research and collaborative game design. Aiming to publish research paper and supporting games upon completion.
Design Lead, Toronto (2023)
SpaceBuds
• Part of our Major Research Project surrounding collaborative game design.
• A project that aims to explore how game design can foster collaboration and evaluate the
effectiveness of different design elements.
• A puzzle-adventure game designed with Collaboration Engineering principles.
Design Lead, St. Catherines (2020)
Potion Pals
• Designed and developed mechanics for a unique VR game where players collaborate to manage a
magical potion shop.
• Maintained and effectively communicated the game's vision within the development team.
• Conducted rigorous QA testing to ensure optimal gameplay experience.
Project Manager, St. Catherines (2019)
Heist
• Spearheaded the development of an action-packed multiplayer game, enabling groups of up to 4
friends to undertake the ultimate heist.
• Formulated a comprehensive production plan that served as the project's roadmap.
• Efficiently managed project timelines and facilitated seamless communication of roles and tasks
within the team.