I am a senior environment artist currently working at Inflexion Games in Edmonton, Canada. I am passionate about game development and all that it takes to create 3d art and bring a game to ship.
Overview
8
8
years of professional experience
Work History
Senior Environment Artist
Inflexion Games
02.2020 - Current
Modeling architecture tilesets and props using Maya and Zbrush
Foliage authoring using SpeedTree
Authoring PBR Textures using Zbrush, photoshop and substance suite
Working in Unreal Engine importing assets (including setting up collision, LODs, Physmats etc.)
Creating Materials in Unreal to maintain a visual consistency across the project while adhering to standards of texture budgets and shader cost.
Creating Points of Interest in engine using our asset library while being mindful of performance budgets, part count, design intent, nav mesh generation, and downstream dependencies such as VFX and Audio.
Implementing performance saving measures in every part of the asset authoring pipeline from polycount, texture size, shader complexity, mesh instancing, collision budgets, nav build times.
Collaborating with level design to create functional gameplay spaces and helping to set up cross-department workflows to maximize output and maintain quality.
Facilitated regular feedback sessions with design teams to align on project goals, ensuring clarity and reducing revisions for a smoother production workflow.
Mentored junior artists, fostering a collaborative team environment that encouraged creativity and skill development.
Working in Jira project management to keep all tasks and bugs tracked and keep production aware of ongoing and blocked work.
Using Perforce version control.
Utilizing QA consistently to avoid game breaking submissions.
Worked on our debut title Nightingale for over 5 years all the way to our early access launch and live service development.