3D Environment Artist
International Game System
10.2019 - 07.2022
- Created a high-quality model for building a game environment. Designed 50+ assets for projects, contributing to successful game launches.
- Created high-quality textures for environment assets.
- Planned the game's layout and path, receiving positive feedback from players.
- Created assets using multiple software, such as Blender, 3ds Max, and Maya, ensuring alignment with company standards.
- Researched new technologies related to environmental creation processes and sped up progress efficiency.
- Optimized 3D models for optimal performance on various hardware platforms (SpeedTree, Blender, etc.).