Summary
Overview
Work History
Education
Skills
Languages
Affiliations
Timeline
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YU SUN

Montreal,QC

Summary

Dynamic game development leader with a proven track record at NetEase Games Montreal, excelling in strategic vision and process optimization. Skilled in fostering team collaboration and enhancing production workflows, I drive innovation while managing budgets and stakeholder relationships. Adept at navigating complex challenges, I deliver high-quality results in fast-paced environments.

Overview

21
21
years of professional experience

Work History

Site Manager

NetEase Games (Montréal) Inc.
09.2019 - Current
  • Defined the studio’s mandate, set goals, and align projects with market trends and company's strategies.
  • Managed budget implementations, local partnership, vendor selection and contract negotiations.
  • Manage office work space including, leasing and purchasing, renovation & improvement and daily operations.
  • Managed a diverse team of professionals, fostering a positive work environment and high employee satisfaction.
  • Formulated policies and procedures to streamline operations.
  • Developed and managed regional investment and acquisition strategy.
  • Served as legal contact and signatory.
  • Cultivated relationship with government and industry association contacts as Corp regional representative.

Senior Technical Manager

NetEase Games
06.2018 - 09.2019
  • Built Technical Design team inside Thunderfire Technical Group.
  • Recruit and trained Technical Designer to focus on content creation tools and pipeline.
  • Implement Technical Design tools and workflow into serval on-going project to empower designer's creative freedom and efficiency.
  • Worked directly as core team member of Fragpunk, help the project implemented Unreal Engine 4 as first within Thunderfire group. Built core system for 3C, weapon and level design and established pipeline around these systems.

Advanced Technical Designer

Warner Bros Games Montreal
09.2017 - 06.2018
  • Developed Open World Streaming Strategy: Designed and implemented efficient data structures and streaming strategies to optimize performance and seamless exploration in large-scale open-world environments.
  • Optimized Production Workflows and Tools: Streamlined open-world planning and management processes by enhancing workflows and developing intuitive tools, improving team efficiency and project scalability.
  • Established Asset Production Standards: Defined comprehensive guidelines for asset creation, including collision, annotation, theming, folder organization, and naming conventions, ensuring consistency and quality across all assets.
  • Improved Production Pipelines: Enhanced critical pipeline processes, such as data validation and build generation, to increase reliability, reduce errors, and accelerate development cycles.

Technical Director of Design

Ubisoft Montreal
11.2008 - 09.2017
  • Experienced game development professional specializing in level design, AI systems, and pipeline optimization for AAA titles across multiple platforms (PS4, Xbox One, PC, Xbox 360, PS3, Wii, PSP). Key responsibilities and achievements include:
  • Level and Mission Design: Supported production of high-quality, destructible levels and delivered engaging PVE game modes, training missions, and scripted single-player levels with cinematic events for titles like Tom Clancy's Rainbow 6 Siege, Rainbow 6 Patriots, and Splinter Cell Conviction.
  • AI and Navigation Systems: Managed collision, Navmesh, and destruction pipelines, and developed AI setups, metrics, and navigation systems. Prototyped custom AI behaviors and built mission systems for open-world multiplayer FPS projects.
  • Tool and Pipeline Development: Created and optimized data structures, workflows, and tools, including node-based visual scripting tools, Navmesh generation tools in 3dsMax, and universal visual scripting systems for online multiplayer games. Established animation and porting pipelines.
  • Post-Launch and DLC Support: Contributed to over two years of post-launch development for Rainbow 6 Siege, delivering 8 Season DLCs with new maps, operators, and gadgets, alongside pipeline improvements.
  • Multiplayer and Replayability Focus: Designed gameplay systems and mission structures for online multiplayer open-world FPS titles, emphasizing co-op and replayability.
  • Proven ability to deliver complex systems, enhance workflows, and support high-profile projects with a focus on quality, scalability, and player experience.

Lead Technical Designer

Virtuos LTD. Shanghai
01.2007 - 08.2008

Worked as Lead Technical Designer in charge of sovling technical challenge including game engine &tools, production pipeline cross several projects.

Level Designer

Ubisoft Shanghai
06.2004 - 12.2006

As level designer work on layout design, combat, implementation and scripting cross 3 different projects.

Education

Bachelor of Science - Computer Science

Jilin University
Changchun, China
07-2002

Skills

  • Technical Proficiency and Strategic Vision
  • Leadership and team building
  • Process Optimization and Efficiency
  • Decision-Making and Problem-Solving
  • Stakeholder Communication and Influence
  • Change Management and Adaptability
  • Financial and Resource Acumen
  • Innovation and Continuous Improvement
  • Policy and Government Relations
  • Business administration

Languages

English
Full Professional
Chinese (Mandarin)
Native or Bilingual

Affiliations

  • ESAC Board Member

Timeline

Site Manager

NetEase Games (Montréal) Inc.
09.2019 - Current

Senior Technical Manager

NetEase Games
06.2018 - 09.2019

Advanced Technical Designer

Warner Bros Games Montreal
09.2017 - 06.2018

Technical Director of Design

Ubisoft Montreal
11.2008 - 09.2017

Lead Technical Designer

Virtuos LTD. Shanghai
01.2007 - 08.2008

Level Designer

Ubisoft Shanghai
06.2004 - 12.2006

Bachelor of Science - Computer Science

Jilin University
YU SUN