Summary
Overview
Work History
Education
Skills
Websites
Projects
Accomplishments
Timeline
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Yon Lee

Irvine

Summary

Versatile and results-driven 3D Artist with extensive experience at Storm8, specializing in character modeling and environment design using Unity and Autodesk Maya. Demonstrated success in collaborating with cross-functional teams to deliver visually compelling, high-quality assets within tight deadlines. Highly skilled in UV mapping, texturing, and advanced rendering techniques, with a strong eye for detail and a passion for creative visual storytelling.

Overview

5
5
years of professional experience

Work History

3D Artist

Storm8
07.2021 - 04.2025

Overall

  • Playtested and provided quality assurance for all environments. Addressed bugs, troubleshot issues, and responded to visual feedback. Collaborated with peers as needed.
  • Provided peer feedback during review sessions.
  • Communicated with a cross functional team to ensure all environments are at a high visual fidelity and released on time.

3D Implementation

  • Utilized in house lighting tools and shaders to achieve concept’s direction while considering the scenes emotional impact, focus and light logic.
  • Manipulated camera position and field of view to balance the visual weight of the scene while accommodating all interactive assets and UI.
  • Ensured all assets and animations met technical parameters while maintaining the highest visual quality possible.
  • Implemented game objects including particles, animation, thumbnails, and CTAs; ensuring gameplay functionality while considering the player experience.
  • Used Unity, Maya, SpeedTree, Photoshop and other tools to create game assets.
  • Authored complex cinematic animations used to visually introduce a room and reward the player upon level completion.

Player vs Player

  • Leveraged existing content to design and assemble new rooms for a player-vs-player feature while meeting an aggressive release cadence.

TV Feature

  • Leveraged existing content to design and assemble new rooms for a story-driven feature that combined narrative with interior design.
  • Utilized existing assets to create appealing 2D imagery that showcases the story and entices players to engage with the feature.
  • Collaborated with the Narrative team to brainstorm ideas and create assets and scenes that visually support the story and characters.

DIY and Season Pass

  • Modeled, UV’d and textured assets for a modular furniture creation feature. Following complex concepts and technical requirements.
  • Used json files to hook up feature dependent functions.

3D Modeler

Rodeo FX
03.2021 - 05.2021

Work as a 3D environment and character modeler for the awards-winning short animated film, 'Canary'

  • Collaborated with directors to produce accurate and detailed 3D models, streamlining the development process.
  • Created detailed UV maps for efficient texture application, improving overall workflow and asset consistency.

Freelance 3D Modeler

Epix Animation Studios
06.2020 - 07.2020

Work as a 3d modeler for a awards-winning short film 'Head Noise' in Epix Animation Studios

  • Collaborated with designers to produce accurate and detailed 3D models, streamlining the development process.

Education

Bachelor of Science - Entertainment Design - Animation Track

Art Center College of Design
Pasadena, CA
12.2020

Skills

  • Autodesk Maya
  • Pixologic Zbrush
  • Unity
  • Speed Tree
  • Substance Painter
  • Abode Photoshop
  • Adobe Premiere
  • Arnold Render
  • Redshift Render
  • Renderman Render
  • V Ray Render
  • Toon Boom Harmony
  • Microsoft Office

Projects

  • Ellen's Garden Restoration - Storm8 mobile game
  • Home Design Makeover - Storm8 mobile game
  • Dream Garden Makeover - Storm8 mobile game
  • Property Brothers Home Design
  • Canary(2021) -Rodeo FX short animated film
  • Head Noise(2020) - Epix Animation Studios short animated film


Accomplishments

  • premiering at 2022 Toronto International Film Festival (TIFF) - short animation 'Canary'
  • The EBS Prize in the Short Film International Competition category in BIAF(Bucheon International Animation Festival) - short animation 'Canary'
  • Montclair Film Festival 2022 official selection - short animation 'Canary'
  • The Premier Prix at the Hsin-Yi Children’s Animation Awards - short animation 'Canary'
  • Jury Award at View Fest 2022 - short animation 'Canary'
  • Audience Award win at the Picolo Festival Animazio - short animation 'Canary'
  • Oulu International Children’s & Youth Film Festival 2022 official selection - short animation 'Canary'
  • Alexandria Film Festival 2022 official selection - short animation 'Canary'
  • Prix Du Public at the 41st edition of FCIAT in Rouyn-Noranda - short animation 'Canary'
  • Audience Award Winner in Warsaw Film Festival - short animation 'Canary'
  • FIEV 2022 winner - short animation 'Canary'
  • Sulmona International Film Festival 2022 official selection - short animation 'Canary'
  • winner of the Prix Du Jeune Public at the Festival de Cinéma d’Animation de Pontarlier - short animation 'Canary'
  • 3D World Magazine issue 282 Arnold Tips article
  • 80.lv article - Stylized Character Art: ZBrush and Maya Workflow (https://80.lv/articles/stylized-character-art-zbrush-and-maya-workflow/)
  • 2022 Best US Short Animation at New York Animation Film Awards -short animation 'Head Noise'
  • 2020 Rookies Award Epic Games Internship Finalist
  • 2018 Fall Art Center College of Design Provost's List

Timeline

3D Artist

Storm8
07.2021 - 04.2025

3D Modeler

Rodeo FX
03.2021 - 05.2021

Freelance 3D Modeler

Epix Animation Studios
06.2020 - 07.2020

Bachelor of Science - Entertainment Design - Animation Track

Art Center College of Design
Yon Lee