Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Languages
Timeline
Generic
Washington Araujo Carige Filho

Washington Araujo Carige Filho

Coquitlam

Summary

Experienced with 3D modeling, texturing, and animation, essential for producing high-quality assets. Utilizes industry-standard software and other options, like Blender, to create visually compelling and accurate 3D environments. Knowledge of collaborating with cross-functional teams to achieve project goals and deliver results.

Overview

14
14
years of professional experience

Work History

Senior 3D Artist

Vividus Design
07.2021 - Current
  • Changing the pipeline from 3Ds Max/Vray to Blender/Cycles as main 3D software.
  • Rebuild the internal library os assets and materials to adapt into the new workflow for Blender.
  • Teaching and assisting the 3D artists with Blender Software.
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Consistently met deadlines through effective time management and prioritization of tasks.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Enhanced visual appeal of game environments by designing and modeling 3D assets.
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
  • Adapted to various project requirements by learning new software or techniques as needed, demonstrating versatility and commitment to growth.
  • Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
  • Resolved technical issues relating to rendering, streaming and memory management and supported comprehensive troubleshooting.
  • Participated in regular critique sessions to provide constructive feedback on team member''s work, fostering growth and skill development within the group.
  • Increased project efficiency by implementing rapid prototyping techniques for concept development.
  • Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks.
  • Assisted in the hiring process by reviewing portfolios, conducting interviews, and providing input on candidate selection for 3D artist positions.
  • Combined technical and artistic abilities to accomplish challenging animation objectives.

Senior 3D Artist

LNG
10.2018 - 06.2021
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Consistently met deadlines through effective time management and prioritization of tasks.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Enhanced visual appeal of game environments by designing and modeling 3D assets.
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
  • Adapted to various project requirements by learning new software or techniques as needed, demonstrating versatility and commitment to growth.
  • Assisted in establishing pipelines for asset creation, streamlining production processes and ensuring seamless collaboration among team members.
  • Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
  • Resolved technical issues relating to rendering, streaming and memory management and supported comprehensive troubleshooting.
  • Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance.

Junior 3D Artist

Vividus Design
08.2015 - 09.2018
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Consistently met deadlines through effective time management and prioritization of tasks.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance.
  • Used 3Ds Max/Vray and Blender/Cycles to create computer-generated Images and animations.
  • Used Adobe photoshop to post processing images.
  • Used Adobe After Effects to post processing videos.

Production Coordinator

GreenSign
01.2013 - 12.2014
  • Provided hands-on support during peak production periods, assisting teams in meeting tight deadlines.
  • Coordinated with production team to support productivity targets and deadline management.
  • Helping and teaching the team the best techniques applied in house to help achieve the desired results under tight deadlines.

Junior 3D Animator

GreenSign
11.2011 - 12.2012
  • Enhanced character performances through effective posing, timing, and weight distribution in animations.
  • Streamlined animation processes by implementing efficient workflows and tools, reducing production time.
  • Demonstrated adaptability by quickly learning new software programs as required for specific projects.
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.

3D Apprendice

3D Reality LTDA - ME
05.2011 - 10.2011
  • Worked under guidance of experienced professionals to learn trade best practices and techniques.

Education

Associate of Arts - Computer Graphics

School of Art Games And Animation
Salvado, Bahia, Brazil
06-2011

Skills

  • Modelling
  • Lighting
  • Texturing
  • Animation
  • Post Processing
  • Team collaboration
  • Hand drawing
  • Experienced in 3Ds Max, V-ray, Blender, Cycles, Unreal Engine, Twinmotion and D5
  • Experienced in Adobe Photoshop, After Effects and Davinci Resolve
  • Some experience in Maya, Unity, Zbrush, Substance Painter and Houdini
  • Team building
  • Self motivation

Accomplishments


  • I have changed the entire pipeline of Vividus Design from using mainly 3Ds Max to Blender for 3D content creation, with success and reliability.
  • I have created a Youtube channel that achieved 1.84k subscribers and growing, in which I help people with Blender tasks related, specially coming from 3ds Max.
  • I have created different procedural tools available in Blender Market and Gumroad that helps 3D artists in Blender to achieve fast high quality modelling and texturing, like roads, trees, grass and houses generators.
  • I have created a course in UDEMY that helps to get the best out of realtime techniques using Eevee render engine in Blender.
  • I have created 437 assets, still growing, in BlenderKit website, for download under subscription.
  • I had a speak in Chaos conference in Vancouver, in 2019.
  • I have participated of an animation working for Vividus, which was featured at Chaos Group website.
  • I have created a story and full animation in Unreal Engine called Daddy, on youtube, while studying the engine and also Blender.

Languages

Portuguese
Native or Bilingual
English
Full Professional
Spanish
Elementary

Timeline

Senior 3D Artist

Vividus Design
07.2021 - Current

Senior 3D Artist

LNG
10.2018 - 06.2021

Junior 3D Artist

Vividus Design
08.2015 - 09.2018

Production Coordinator

GreenSign
01.2013 - 12.2014

Junior 3D Animator

GreenSign
11.2011 - 12.2012

3D Apprendice

3D Reality LTDA - ME
05.2011 - 10.2011

Associate of Arts - Computer Graphics

School of Art Games And Animation
Washington Araujo Carige Filho