Experienced and innovative XR developer with expertise in multiple platforms and technologies, specialized in creating engaging and immersive XR and gaming experiences. Successfully contributed to the development of diverse projects , incorporating cutting-edge technologies to enhance user experiences.
Remote Spark - Spark Plug Engine, Unity, Augmented reality (HoloLens), C#, C++
Thesis Project - Unity3D, C#
Identifying surfaces in Spatial Data (Internship) - C#, Urho3D, HoloLens
Asura: Vengeance Edition–Unity3D
Augray App - Unity3D, Vuforia SDK, PlayMaker
Client Projects - Unity3D, C#
Madagascar World - Unity3D, C#, Facebook SDK
Math Blaster Mobile - Unity3D, C#
This project involved porting a web-based application to mobile platform. Responsibilities included adapting controls from PC to mobile, modifying gameplay for three mini-games to align with mobile interface, and collaborating with backend team to address and resolve multiplayer bugs.
Operation Gezi - Unity3D, C#, Smart Fox
Hit wicket - Unity3D, C#, Xbox Kinect
Top Gun Windows Phone 7 - XNA 4.0, C# mobile edition:
Don Facebook - Flash CS5 and Action Script 3.0:
Kochadaiyaan Kingdom Run - Unity3D, C#:
Game Changer Manager (Authentication and Analytics) - Unity, C#:
Unity 3D