Summary
Overview
Work History
Education
Relevant Skills
Languages
Timeline
Generic

Victor Morin

Montreal,QC

Summary

Game developer with a diverse background in culinary arts and music, combining creativity with technical skills to create captivating and immersive game experiences. Skilled in Unity and C# with expertise in UI/UX development, AI programming, and gameplay mechanics. Known for innovative problem-solving, adaptability, and performance optimization, I offer a unique perspective on game development rooted in the artistry and discipline of previous careers. Comfortable working independently or in cross-disciplinary teams, I am passionate about pushing the boundaries of game development to deliver unforgettable player experiences.

Overview

1
1
year of professional experience

Work History

Game Developer

Titan1Studios
10.2023 - Current

Developed immersive gameplay systems and intuitive UI for award-winning games. Contributed to successful project completions by adhering to strict deadlines and effectively managing time and resources.

Dewey Doolittle (Mobile)
A charming mobile game that blends education and entertainment, allowing players to engage in interactive micro-games, care for backyard critters, grow a virtual garden, and collect adorable pals in a handcrafted puppet-inspired world.

  • Developed core gameplay mechanics for micro-games, including Critter Care, Planting Pals, and Pollinator Parade using Unity 6 .
  • Implemented AI-driven behaviors for Dewey's Pals, enabling them to wander, emote, converse, and interact dynamically with the environment.
  • Designed and optimized mobile UI/UX , ensuring accessibility for young audiences.
  • Integrated real-time growth mechanics , allowing crops to progress using real-world date tracking.
  • Optimized performance and rendering for mobile devices while maintaining the handcrafted puppet-style art direction .
  • Developed the Pal Shop system , enabling players to unlock new characters, decorations, and backyard themes using in-game currency.

Welcome: A Cozy Estuary (PC & Console)
A relaxing life simulation game where players manage their estuary, interact with NPCs, and experience dynamic real-world seasons and weather.

  • Implemented a custom time system , syncing in-game progression with real-world time and seasons.
  • Designed and developed localization tools , supporting multiple languages with Unity's Localization package .
  • Integrated Unity Analytics to track player behavior and enhance game balancing.
  • Developed a robust culling system , improving performance by dynamically managing object visibility.
  • Enhanced UI/UX systems , ensuring an intuitive and immersive experience for players.

Love Is A Roguelite (LIAR) (PC & Console)

Tactical deck-building roguelite featuring tile-based arenas and strategic combat.

  • Developed core gameplay mechanics , including tile-based movement, deck-building systems, and turn-based combat.
  • Designed and implemented AI logic for enemies and procedural enemy encounters.
  • Optimized performance with custom rendering solutions to maintain smooth gameplay.
  • Created intuitive UI/UX for deck management and combat interactions.
  • Engineered AOE combat logic using RedBjorn ProtoTiles , enabling dynamic attacks and strategic movement.
  • Contributed to LIAR winning Best Pitch at MIGS and being a finalist in the Ubisoft Indie Series .

Education

Video Game Programming (AEC) -

Collège Universel
Montreal, QC
01.2024

Cuisine & Gastronomy (DEP) -

ITHQ
Montreal, QC
01.2022

Pop-Jazz Guitar Interpretation (DEC) -

Cégep De Trois-Rivières
Trois-Rivières, QC
01.2020

Relevant Skills

Programming Languages:

  • C#, C/C++
  • OpenGL, Java, Python, Lua
  • PHP, HTML, CSS, SQL

Technical Proficiencies:

  • Gameplay Programming – Mechanics, combat, physics interactions
  • AI Programming – Behavior trees, state machines, pathfinding (NavMesh, A*)
  • UI Programming – Unity UI Toolkit, custom UI/UX design
  • Graphics Programming – Shaders, rendering optimization
  • VR/AR Development – Interaction systems, spatial UI
  • Tools Programming & Editor Scripting – Custom Unity editor tools, automation
  • Game Mathematics & Physics – Rigidbody physics, collision detection
  • Optimization & Debugging – Performance profiling, memory management
  • Object-Oriented Programming (OOP) – Design patterns, modular architecture
  • Prototyping & Game Design – Rapid iteration, level design principles

Game Development Tools:

  • Engines: Unity3D (C#), Unreal Engine 5 (Blueprints & C++)
  • Version Control: Git (GitHub, Bitbucket)
  • Development Environments: Rider, CLion, Visual Studio, Visual Studio Code
  • Audio & Visual Tools: FMOD Studio, Unity Cloud, Blender, Adobe Photoshop, GIMP

Project Management & Collaboration:

  • Agile/Scrum methodologies
  • Jira, Confluence, Slack

Soft Skills:

  • Strong communication & collaboration
  • Problem-solving & critical thinking
  • Time management & adaptability
  • Attention to detail & creativity
  • Self-motivation & resilience

Languages

French
Native or Bilingual
English
Native or Bilingual

Timeline

Game Developer

Titan1Studios
10.2023 - Current

Video Game Programming (AEC) -

Collège Universel

Cuisine & Gastronomy (DEP) -

ITHQ

Pop-Jazz Guitar Interpretation (DEC) -

Cégep De Trois-Rivières
Victor Morin