Summary
Overview
Work History
Education
Skills
Timeline
Generic

Vanessa Rakoczy

Kanata,ON

Summary

Enthusiastic and versatile Junior Game Developer/Software Engineer eager to contribute to team success and showcase current skills while continuing to grow, learn, and excel within the software development industry.

Overview

3
3
years of professional experience

Work History

Unreal Engine Developer

Ford Motor Company
08.2023 - Current
  • Implement user interfaces and user experiences (UI/UX) in Unreal Engine 4 for a variety of projects, ensuring a seamless and visually appealing interaction between users and the virtual environments.
  • Test code changes on Phoenix and Rigil hardware platforms using QNX builds, ensuring compatibility and performance optimization.
  • Collaborate with cross-functional teams, including engineers and designers, to translate project requirements into intuitive and functional GUI elements.
  • Work closely with programmers to integrate GUI elements into the game engine, ensuring optimal performance and responsiveness.
  • Work in an Agile methodology, participating in Scrum meetings to plan, track, and adapt project work, ensuring alignment with project goals and client expectations.
  • Actively involved in bug fixing, identifying and resolving issues in the UI/UX components to enhance the overall user experience.

Software Engineer

Randoli
04.2022 - 04.2023
  • Led Application team as Scrum Master, helping small team of full-stack engineers follow agile methodology while using project management tools like Confluence and ClickUp
  • Worked in a DevOps environment, continually developing and testing new code and features for internal projects
  • Improved test coverage in code bases to 95% with Golang unit-testing and use of mock tests for Kafka services
  • Worked with containerization and deployment of applications using container orchestration tools such as Kubernetes and Docker
  • Contributed to design of new services using UML diagrams and Confluence documentation
  • Worked with version control software GitHub and GitLab for contributing to projects, using CLI for maintaining commits

Junior Programmer

Algonquin College
09.2020 - 04.2021
  • Studied and worked in game engines Unreal Engine 4 and Unity, making use of networking, plugins and optimization tools and techniques to improve game performance
  • Worked on projects in UE4 with C++ and some blueprinting
  • Programmed Capstone project in Unity, focusing on core game mechanics using raytracing and particle systems to simulate projectiles, as well as AI and animation programming, while solving movement issues using inverse kinematics
  • Learned 3D modelling software Blender and 3DS max, created and exported 3D assets for projects while making use of best modelling practices; keeping polygon count low while maintaining quality
  • Worked in custom frameworks using OpenGL creating smaller projects that utilized ImGUI and Box2D to create UI and simulate physics, respectively

Education

Diploma of Arts And Media - Game Development - Advanced Programming

Algonquin College
Ottawa, ON
04.2021

Bachelor of Science - Biology And Chemistry

Wilfrid Laurier University
Waterloo, ON
04.2017

Skills

  • Programming Languages: C (advanced), C# and Golang (intermediate), Python and Java (beginner)
  • Game Engines: Unity and Unreal Engine 4
  • 3D Modelling Software: 3DS Max and Blender
  • Source and Version Control: Git, GitHub, GitLab

Timeline

Unreal Engine Developer

Ford Motor Company
08.2023 - Current

Software Engineer

Randoli
04.2022 - 04.2023

Junior Programmer

Algonquin College
09.2020 - 04.2021

Diploma of Arts And Media - Game Development - Advanced Programming

Algonquin College

Bachelor of Science - Biology And Chemistry

Wilfrid Laurier University
Vanessa Rakoczy