Enthusiastic and versatile Junior Game Developer/Software Engineer eager to contribute to team success and showcase current skills while continuing to grow, learn, and excel within the software development industry.
Overview
3
3
years of professional experience
Work History
Unreal Engine Developer
Ford Motor Company
08.2023 - Current
Implement user interfaces and user experiences (UI/UX) in Unreal Engine 4 for a variety of projects, ensuring a seamless and visually appealing interaction between users and the virtual environments.
Test code changes on Phoenix and Rigil hardware platforms using QNX builds, ensuring compatibility and performance optimization.
Collaborate with cross-functional teams, including engineers and designers, to translate project requirements into intuitive and functional GUI elements.
Work closely with programmers to integrate GUI elements into the game engine, ensuring optimal performance and responsiveness.
Work in an Agile methodology, participating in Scrum meetings to plan, track, and adapt project work, ensuring alignment with project goals and client expectations.
Actively involved in bug fixing, identifying and resolving issues in the UI/UX components to enhance the overall user experience.
Software Engineer
Randoli
04.2022 - 04.2023
Led Application team as Scrum Master, helping small team of full-stack engineers follow agile methodology while using project management tools like Confluence and ClickUp
Worked in a DevOps environment, continually developing and testing new code and features for internal projects
Improved test coverage in code bases to 95% with Golang unit-testing and use of mock tests for Kafka services
Worked with containerization and deployment of applications using container orchestration tools such as Kubernetes and Docker
Contributed to design of new services using UML diagrams and Confluence documentation
Worked with version control software GitHub and GitLab for contributing to projects, using CLI for maintaining commits
Junior Programmer
Algonquin College
09.2020 - 04.2021
Studied and worked in game engines Unreal Engine 4 and Unity, making use of networking, plugins and optimization tools and techniques to improve game performance
Worked on projects in UE4 with C++ and some blueprinting
Programmed Capstone project in Unity, focusing on core game mechanics using raytracing and particle systems to simulate projectiles, as well as AI and animation programming, while solving movement issues using inverse kinematics
Learned 3D modelling software Blender and 3DS max, created and exported 3D assets for projects while making use of best modelling practices; keeping polygon count low while maintaining quality
Worked in custom frameworks using OpenGL creating smaller projects that utilized ImGUI and Box2D to create UI and simulate physics, respectively
Education
Diploma of Arts And Media - Game Development - Advanced Programming
Algonquin College
Ottawa, ON
04.2021
Bachelor of Science - Biology And Chemistry
Wilfrid Laurier University
Waterloo, ON
04.2017
Skills
Programming Languages: C (advanced), C# and Golang (intermediate), Python and Java (beginner)
Game Engines: Unity and Unreal Engine 4
3D Modelling Software: 3DS Max and Blender
Source and Version Control: Git, GitHub, GitLab
Timeline
Unreal Engine Developer
Ford Motor Company
08.2023 - Current
Software Engineer
Randoli
04.2022 - 04.2023
Junior Programmer
Algonquin College
09.2020 - 04.2021
Diploma of Arts And Media - Game Development - Advanced Programming
Senior Software Engineer, •Senior Java Developer at Ford Motor Company, Ford Motor CoSenior Software Engineer, •Senior Java Developer at Ford Motor Company, Ford Motor Co
Plant Manager's Executive Assistant, HR Associate at Ford Hungary Ltd - Ford Motor CompanyPlant Manager's Executive Assistant, HR Associate at Ford Hungary Ltd - Ford Motor Company