Summary
Overview
Work History
Education
Skills
Timeline
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Tyler McQuarrie

Abbotsford

Summary

Passionate, creative, and efficient artist with experience in Shot Finaling for television animation. Effective at producing high-quality work in a demanding schedule.

Overview

5
5
years of professional experience

Work History

Shot Finaling Artist/QC Artist

Bardel Entertainment
04.2025 - Current
  • Made changes and adjustments to approved animation to fix any errors such as crashing, popping, pose-fixes, and foot contacts.
  • Responsible for cleaning up any nodes or assets in shots that were unnecessary.
  • Responsible for adjusting shots and animation outside of the frame-range to assist with motion blur calculations.
  • Worked quickly and efficiently in a fast moving and ever-changing pipeline.
  • Communicated effectively with other team members and team lead to ensure goals and requirements are met.
  • Fast turn around for both priority shots and non-priority shots.
  • Worked efficiently to ensure deadlines for priority sequences and shots are met.

Shot Finaling Artist

Mainframe Studios
10.2020 - 08.2023
  • Used Autodesk Maya to fix animation errors within a shot to ensure that shots are ready for lighting.
  • Used internal tools to make adjustments to object geometry and cloth sim in order to correct any errors, such as layered clothing clipping through geometry.
  • Identified issues with assets and pipeline tools and reported them quickly and clearly.
  • Communicated effectively and quickly to ask for assistance if any issues came up while working on a shot.
  • Populated environments with crowds and vehicles.
  • Animated crowd cycles for use when populating scenes with crowds.
  • Managed time efficiently in order to complete all tasks within deadlines.
  • Fast turn-around on shots both regular and priority.
  • Worked effectively in fast-paced environments.

Education

Diploma - 3D Modeling, Art and Animation

British Columbia Institute of Technology
12.2018

Skills

  • Proficient in Autodesk Maya and Shotgun
  • Quick to learn in-house tools and pipeline
  • Experience in correcting animation errors while not drastically changing approved animation
  • Effective communication with supervisors
  • Able to work efficiently in a fast-paced environment to meet deadlines
  • Strong understanding of animation principles
  • Able to identify errors/issues with assets and communicate them efficiently and clearly
  • Able to work under pressure
  • Able to positively contribute to a good work environment

Timeline

Shot Finaling Artist/QC Artist

Bardel Entertainment
04.2025 - Current

Shot Finaling Artist

Mainframe Studios
10.2020 - 08.2023

Diploma - 3D Modeling, Art and Animation

British Columbia Institute of Technology
Tyler McQuarrie