Passionate, creative, and efficient artist with experience in Shot Finaling for television animation. Effective at producing high-quality work in a demanding schedule.
Overview
5
5
years of professional experience
Work History
Shot Finaling Artist/QC Artist
Bardel Entertainment
04.2025 - Current
Made changes and adjustments to approved animation to fix any errors such as crashing, popping, pose-fixes, and foot contacts.
Responsible for cleaning up any nodes or assets in shots that were unnecessary.
Responsible for adjusting shots and animation outside of the frame-range to assist with motion blur calculations.
Worked quickly and efficiently in a fast moving and ever-changing pipeline.
Communicated effectively with other team members and team lead to ensure goals and requirements are met.
Fast turn around for both priority shots and non-priority shots.
Worked efficiently to ensure deadlines for priority sequences and shots are met.
Shot Finaling Artist
Mainframe Studios
10.2020 - 08.2023
Used Autodesk Maya to fix animation errors within a shot to ensure that shots are ready for lighting.
Used internal tools to make adjustments to object geometry and cloth sim in order to correct any errors, such as layered clothing clipping through geometry.
Identified issues with assets and pipeline tools and reported them quickly and clearly.
Communicated effectively and quickly to ask for assistance if any issues came up while working on a shot.
Populated environments with crowds and vehicles.
Animated crowd cycles for use when populating scenes with crowds.
Managed time efficiently in order to complete all tasks within deadlines.
Fast turn-around on shots both regular and priority.
Worked effectively in fast-paced environments.
Education
Diploma - 3D Modeling, Art and Animation
British Columbia Institute of Technology
12.2018
Skills
Proficient in Autodesk Maya and Shotgun
Quick to learn in-house tools and pipeline
Experience in correcting animation errors while not drastically changing approved animation
Effective communication with supervisors
Able to work efficiently in a fast-paced environment to meet deadlines
Strong understanding of animation principles
Able to identify errors/issues with assets and communicate them efficiently and clearly
Able to work under pressure
Able to positively contribute to a good work environment