Senior Producer | Project Manager | Game Development
Production and project management professional with 20+ years in AAA and mobile game development. Experienced leading multidisciplinary teams through full product lifecycles, managing schedules, stakeholder expectations, live-service operations, risk management and continuous process improvement. Known for building collaborative teams while consistently delivering high-quality releases in Agile development environments.
Overview
14
14
years of professional experience
Work History
QA Manager
Azra Games
Sacramento, California
10.2025 - 07.2026
Oversaw QA team efforts in establishing and applying effective testing methodologies for mobile application performance. By analyzing existing processes and pushing testing groups core strengths and training external testing to fill in rest.
Facilitated mentorship for QA testers to elevate technical competencies and ensure compliance with quality standards.Team members would greenhouse new team members based on strengths.
Collaborated with cross-functional teams to identify defects early in development lifecycle.
Established performance metrics to track testing efficiency and product quality improvements.
Conducted thorough risk assessments to inform decision-making on product releases.
Evaluated existing test plans to pinpoint gaps and developed new strategies to ensure comprehensive testing coverage
Producer / Project Manager
IUGO Mobile Entertainment
07.2018 - 07.2024
Led cross-functional teams of developers, designers, artists, QA, analytics, core technology groups and external partners across multiple live-service mobile game initiatives.
Partnered with executive leadership, publishing and brand stakeholders to define project goals, roadmaps and release milestones.
Identified delivery risks early and implemented mitigation strategies that minimized production delays.
Improved production workflows through Agile, Waterfall and hybrid project management methodologies.
Vendor oversight for Engineering, Audio Design, Art, QA, Localization while managing budgets and delivery expectations.
Release Management and administrative oversight of Apple and Google management portals.
Scientific Research and Experimental Development management for federal tax incentive program.
Oversaw Jira workflows, issue tracking, sprint planning and project reporting for multiple teams.
Delivered regular production updates, milestone reviews and KPI reporting to senior leadership.
Technical production of Engine/Editor department and Analytics department. Oversaw technical roadmap of fixing vs updates cross studio and implantation of new features needed for upcoming work.
Oversaw creation and implementation of WFH SOPs for studio.
QA Manager / Release Manager
IUGO Mobile Entertainment
06.2015 - 07.2018
Oversaw coordination of internal and external testing activities to enhance operational effectiveness.
Directed team efforts in identifying and implementing innovative methodologies aimed at improving internal capabilities and service coverage.
Coordinated studio project setups and verified release readiness across various portals to maintain workflow integrity.
Cultivated effective communication channels between departments to support collaborative initiatives.
Coordinated new employee onboarding by leading orientation sessions and reinforcing company policy compliance.
Sr. QA Lead
GREE Canada
08.2013 - 05.2015
Managed internal and external testing efforts for Beyond the Dead (iOS) and Jackpot Slots (iOS/Android)
QA Engineer
DeNA Canada
04.2012 - 08.2013
Creation of testing department for DeNA Canada
Market Research and collaboration with Data Science and Designers.
Management of internal and external testing efforts on NFL Matchups (iOS/Android), Metalshock (Android), The Powerful: NYC (Android), G.I Joe Battlegrounds