Creative and detail-oriented Concept Artist with several years of experience in character, environment, and prop design for the gaming and animation industries. Proficient in digital painting, with a strong grasp of composition, color theory, and visual storytelling. Adept at collaborating with cross-functional teams, refining designs through iterative processes, and delivering high-quality artwork within tight deadlines. Passionate about creating immersive worlds and compelling characters that resonate with players and audiences.