Summary
Overview
Work History
Education
Skills
Work Availability
Quote
Timeline
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Sylvain Demers

Metcalfe,Ontario

Summary

Experienced Senior 3D Hard Surface Modeler with a proven track record of delivering high-quality assets for various industries, including video games, films, and virtual reality.

Possessing a strong combination of technical expertise and artistic sensibility, specialize in creating accurate and detailed 3D models of complex hard surface objects. With a deep understanding of form, function, and attention to detail, I bring objects to life with a focus on realism and authenticity.

Throughout my career, I have honed my skills in industry-standard software such as Autodesk Maya and have mastered various modeling techniques, including polygonal modeling, edge flow optimization, and efficient UV mapping.


I am well-versed in the PBR workflow, allowing me to create realistic textures and materials that enhance the visual appeal of the models.


Collaboration and communication are paramount to my work. I have a proven ability to effectively collaborate with cross-functional teams, including concept artists, art directors, animators, and programmers, to ensure the models align with the project's vision and technical requirements.


I am adept at receiving and implementing feedback while also providing creative insights and solutions to enhance the overall production process.


As a problem-solver, I thrive in overcoming technical challenges and optimizing models for performance without compromising visual quality.


I am skilled in managing mesh complexity, creating LODs, and utilizing optimization techniques to achieve optimal results.


With a passion for continuous learning, I stay updated with the latest industry trends, tools, and techniques. I am always eager to expand my skill set and embrace new technologies to deliver cutting-edge results.


As a Senior 3D Hard Surface Modeler, I am dedicated to delivering exceptional assets that elevate the visual experience of projects.


My portfolio showcases a diverse range of projects and demonstrates my ability to create intricate, realistic, and visually striking hard surface models.


In summary, I am a seasoned Senior 3D Hard Surface Modeler with a strong technical skill set, artistic vision, and a commitment to delivering top-quality assets. I am ready to contribute my expertise to projects that require precision, attention to detail, and a passion for pushing the boundaries of 3D modeling.

Overview

13
13
years of professional experience

Work History

Senior 3D Artist

ContXtual Solutions
03.2022 - Current
  • Hard surface 3D Artist for VR projects
  • 3D Modeling: Creating accurate and detailed 3D models of hard surface objects using Autodesk Maya. This includes modeling both high-resolution and low-resolution versions of objects.
  • UV Mapping: Unwrapping 3D models and creating efficient UV layouts for proper texture mapping.
  • Texturing: Applying textures to 3D models using software such as Substance Painter and Photoshop. Creating realistic materials, painting textures, adding weathering effects, and matching desired artistic style.
  • High- and Low-Polygon Optimization
  • Working closely with other artists, such as concept artists, art directors, and animators, to ensure models and textures meet the project's requirements and artistic vision.

Founder and developer

4 Fun Studio Inc.
03.2016 - 02.2022
  • Virtual Reality games and experiences
  • Games produced include RC Rush, Paper Jam, Plank not included,
  • Monster Maze VR, Creep Rides, Oceans Treasures, Unknown
  • Pharaoh and Beach Relaxation.

Game Developer for Virtual Reality

Fun Studio Inc
01.2014 - 01.2022
  • Game Designer for VR experiences.
  • Creating and defining rules, systems, and mechanics that govern gameplay experience. This involves designing levels, puzzles, challenges, and balancing various aspects of the game.
  • Storytelling and Narrative Design: Developing the game's story.
  • Prototyping: Building rough prototypes or mock-ups of game ideas to test and iterate on the design.
  • Level Design: Designing game levels, environments, and spaces that provide engaging and challenging gameplay experiences.
  • User Experience (UX) Design: Ensuring the game is intuitive, enjoyable, and accessible to players.
  • Playtesting and Iteration: Conducting playtesting sessions to gather feedback and data on the game's mechanics, difficulty, and overall fun factor.

Senior 3D Artist

Simutech Multimedia
08.2019 - 11.2019
  • Hard surface 3D Artist for VR projects
  • 3D Modeling: Creating accurate and detailed 3D models of hard surface objects using Autodesk Maya. This includes modeling both high-resolution and low-resolution versions of the objects.
  • UV Mapping: Unwrapping the 3D models and creating efficient UV layouts for proper texture mapping.
  • Texturing: Applying textures to the 3D models using software such as Substance Painter, Photoshop. Creating realistic materials, painting textures, adding weathering effects, and matching the desired artistic style.
  • High- and Low-Polygon Optimization
  • Working closely with other artists, such as concept artists, art directors, and animators, to ensure the models and textures meet the project's requirements and artistic vision.

2D Compositor

Jam Filled
09.2017 - 06.2018
  • Compositor for the television series Nickelodeon The Loud House season 3.

3D Artist

Mercury Filmworks, Walt Disney
04.2010 - 08.2016
  • Hard surface modeler and texturing for the television production series: Mickey Mouse, Jake and the Never Land Pirates, Kick Buttowski, Wander Over Yonder and The Lion Guard


  • 2D Compositor -Stella and Sam and Jake and the Never Land Pirates.

Education

Diploma for the two-year course in “Animation 3D - 3D Animation For Film And Games

La Cité Collégiale
Ottawa, ON

High School Diploma - undefined

Centre La Cité

Skills

  • Strong 3D Modeling Skills: Proficiency in creating accurate and detailed 3D models of hard surface objects using software like Autodesk Maya This includes understanding polygonal modeling techniques, edge flow, topology, and efficient use of modeling tools
  • Attention to Detail: Having a keen eye for detail and precision when recreating real-world objects or following concept art Paying attention to small details such as surface imperfections
  • Efficient UV Mapping: Proficiency in unwrapping 3D models and creating efficient UV layouts for proper texture mapping
  • Knowledge of Texturing and Materials: Familiarity with texturing techniques and material creation using software like Substance Painter, Photoshop Understanding how to create realistic materials, apply textures, add wear and tear, and achieve desired surface properties like metal, glass, or plastic
  • Being able to solve technical challenges that arise during the modeling process and optimizing models for performance This includes reducing polygon count, creating LODs (Level of Detail), and managing mesh complexity without sacrificing visual quality
  • Working effectively as part of a team and being able to communicate with other artists, such as concept artists, art directors, and animators Understanding their requirements and incorporating feedback into your models
  • Staying up-to-date with the latest industry trends, software updates, and techniques in 3D modeling and hard surface design Actively seeking opportunities for learning and improving your skills

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Quote

The best way out is always through.
Robert Frost

Timeline

Senior 3D Artist

ContXtual Solutions
03.2022 - Current

Senior 3D Artist

Simutech Multimedia
08.2019 - 11.2019

2D Compositor

Jam Filled
09.2017 - 06.2018

Founder and developer

4 Fun Studio Inc.
03.2016 - 02.2022

Game Developer for Virtual Reality

Fun Studio Inc
01.2014 - 01.2022

3D Artist

Mercury Filmworks, Walt Disney
04.2010 - 08.2016

Diploma for the two-year course in “Animation 3D - 3D Animation For Film And Games

La Cité Collégiale

High School Diploma - undefined

Centre La Cité
Sylvain Demers