Experienced Character Rigger based in Vancouver, Canada, with over 10 years in the animation and VFX industry. Specialized in high-quality rigging for both realistic and stylized characters, utilizing code-based rig build systems and advanced scripting to optimize workflows. Proficient in creating custom rigs for body, facial, and creature animation, with strong additional skills in digital sculpting, texture painting, and 3D modeling. Dedicated, detail-oriented, and committed to delivering efficient, production-ready solutions.
- Creates high quality character Rigging and animations
- Develops new methods to create rigs, rigging Tool development
Implemented Cryptoys character rigging using a code-based rig build system.
- Creates high-quality character Rigging and animations
- Generates realistic human rigs ( Unreal Engine 5, Metahuman )
- Rigging Tool development
- Animation (Nastya, the Portal 22 )
Modeler/ Character Artist/ LookDev Artist
The Willoughbys (Modeling)
- Character, Props/Set Modeling, Texturing for Props.
Henchmen ( Modeling, Character Rig TD )
- Character, Props/Set Modeling, Corrective blend shape for Character Rigging
Spookiz Animation Character Modeling and Rigging
3D modeling and Rigging Characters and Props
Built animations and models showing objects in motion.
-Signature Creative Intro Animation
-Pepsi New Brand Advertizing
-HotWheels Racing Game by Mattel Inc
-Animation for Car Mania
Create High Poly/ Low Poly and Textures for Character and Props based off concept art.
Worked closely with the art Manager to meet the client's needs.
Create high quality character Rigging and animations
Generate a variety of realistic and stylized rigs including body, facial, creature, and object rigs
Develop new methods to create rigs, Rigging Tool development
Implement character rigging using a code-based rig build system