My objective is to broaden my skills and experience within the field of Composing and Sound Design, challenge myself in new environments while delivering exceptional art and identity.
Composing, performing, recording, mixing and mastering original music at a professional high-quality level.
Involved in the creation of conceptual and creative applications of fanfares, jingles and incidental music.
Created a functioning system in tandem with FMOD for advanced layering concepts with music.
Designing sound effects, utilizing synthesis programs and layering foley sounds.
Building systems within FMOD to utilize game design features with sound effects in a creative fashion.
Exercise a high degree of initiative and autonomy in adhering to fluctuating work volumes and meeting established deadlines.
Extensive experience with organizing files by type and name in which it will be used within game code.
Operating as a Producer, Recording / Mixing / Mastering Engineer, Session Musician, Songwriter and Composer for various local clients, utilizing an comprehensive amount of knowledge of many forms of music creation.
Extensive experience in many genres and forms of music, allowing clients visions remain uncompromised while adding valuable insight and direction.
Relationship building with clients, and adept knowledge of related software applications ensuring a high degree of initiative, independence, and client satisfaction.
Facilitating meetings and pre-production of large-scope projects, ensuring a smooth and well prepared process.
Experience with FMOD and Unity Engines
Extensive Knowledge of music production and related software
Excellent Client Repoire
Conflict Resolution Skills
Creative Problem Solving
Adaptability
Strives under deadlines and time sensitive projects