Experienced VFX Artist with over 25 years in the industry, including roles in high-profile studios such as Industrial Light & Magic. Skilled in Houdini, RenderMan, and complex simulation workflows, with a strong background in advertising, film, and generative AI. Author of two professional books on VFX and AI tools, available in both digital and print formats. Recognized for a solid artistic eye, deep technical knowledge, and the ability to adapt to fast-evolving technologies.Also certified by the DGAC and Canada Nav for drone operation.
Currently based in Vancouver, with permanent residency in Canada.
- Environment/Assets creation in Houdini
- Texturing Assets in Substance Painter
- Houdini Procedural Assets/Sim setup for artists
Shows : The Last of US / Dune Part 2 / Mad Max: Fusiosa / Fighter