Summary
Overview
Work History
Education
Skills
Languages
Timeline
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Stephane Quillet

Vancouver

Summary

Experienced VFX Artist with over 25 years in the industry, including roles in high-profile studios such as Industrial Light & Magic. Skilled in Houdini, RenderMan, and complex simulation workflows, with a strong background in advertising, film, and generative AI. Author of two professional books on VFX and AI tools, available in both digital and print formats. Recognized for a solid artistic eye, deep technical knowledge, and the ability to adapt to fast-evolving technologies.Also certified by the DGAC and Canada Nav for drone operation.

Currently based in Vancouver, with permanent residency in Canada.

Overview

19
19
years of professional experience

Work History

Generalist

Industrial Light & Magic
Vancouver BC ( Canada )
09.2024 - Current

- Environment/Assets creation in Houdini

- Texturing Assets in Substance Painter

- Houdini Procedural Assets/Sim setup for artists

Environment Artist TD

DNEG Canada
Vancouver BC ( Canada )
08.2022 - 02.2024
  • Environment creation in Houdini
  • Texturing in Substance Painter
  • Houdini setup for artists

Shows : The Last of US / Dune Part 2 / Mad Max: Fusiosa / Fighter

FX Supervisor

Superprod
Paris ( France )
06.2021 - 07.2022
  • Managed 2 teams of 4 people on the show DC Batwheels.
  • FX template creation in Houdini for artists.

FX Supervisor

Ellipse Animation
Paris ( France )
11.2017 - 05.2021
  • Managed eight people on two different shows: Buddy&Bill , Smurf and Yakari the Movie.
  • FX Template creation in Houdini for Artists

Generalist

Hemisphere Production
Saint Denis ( France )
02.2013 - 09.2017
  • 2D/3D Generalist
  • Programmer in AS2 for TV Show
  • Camera Operator and Drone Pilot ( DGAC Approved )

Generalist

Blabla Prod
Saint Gilles ( France )
05.2012 - 06.2013
  • Camera Operator for Concert
  • Editor on Final Cut and Symphony
  • 2D Animation in After Effect

Generalist

Pixel Dealer
Sainte Marie ( France )
02.2010 - 03.2013
  • 2D/3D Generalist
  • Drone pilot ( DGAC approved )

Generalist

La Mok.Prod
Saint Denis ( France )
01.2006 - 06.2011
  • Camera Operator for TV show or Documentary
  • 2D/3D Generalist
  • Lighting Technician on Advertising

Education

Some College (No Degree) -

Rebelway School of Visual Effect

Gnomon Workshop Online

Skills

  • Environment Design & World Building – Creation of detailed, story-driven environments for film and commercial projects
  • Advanced Texturing – Development of high-quality textures using both procedural and hand-painted techniques
  • Houdini Expertise – Setup of complex procedural systems, FX templates, and internal tools for streamlined production
  • FX & Simulation – Realistic simulations including fire, smoke, particles, and fluids, with optimization for rendering
  • 2D/3D Animation – Integration of motion design and character animation in both stylized and photorealistic pipelines
  • Lighting & Look Development – Mastery of lighting and rendering workflows, with strong skills in photoreal CG lighting
  • Generative AI & Creative Tools – Exploration and integration of AI-driven workflows using ComfyUI, Flux models, Runway video generation, and various image and asset generation models to enhance creative pipelines

Languages

French
Native/ Bilingual
English
Full Professional

Timeline

Generalist

Industrial Light & Magic
09.2024 - Current

Environment Artist TD

DNEG Canada
08.2022 - 02.2024

FX Supervisor

Superprod
06.2021 - 07.2022

FX Supervisor

Ellipse Animation
11.2017 - 05.2021

Generalist

Hemisphere Production
02.2013 - 09.2017

Generalist

Blabla Prod
05.2012 - 06.2013

Generalist

Pixel Dealer
02.2010 - 03.2013

Generalist

La Mok.Prod
01.2006 - 06.2011

Some College (No Degree) -

Rebelway School of Visual Effect

Gnomon Workshop Online
Stephane Quillet