Bringing over ten years of design experience in game and animation development, coupled with six years of expertise in 3D creative design in the retail industry.
Proficient in end-to-end 3D production workflow, from concept sketches to modeling and rendering.
Skilled in creating high- and low-poly models and textures using Maya, ZBrush, Marvelous Designer, Substance Painter, and Photoshop.
Adept at creating premium-quality models and textures, SSS materials and displacement settings. Proficient in hair systems XGen and Arnold.
Adapting to diverse art styles, and employing both hand painting techniques and 2D graphic design.
Strong analytical and problem-solving abilities, capable of working under pressure and meeting tight deadlines.
Overview
20
20
years of professional experience
Work History
3D Character Artist / Personal Projects
The Star College
05.2022 - 07.2023
Actively pursued learning opportunities to refine techniques and stay abreast of industry advancements
Practiced end-to-end modelling process from conceptual art to staging and final rendering.
Skilled in sculpting high-poly models with soft and hard surfaces. Ensured detailed models with optimized topology, structured UVs, and controlled polygon counts.
Advanced study in creating premium-quality models and textures, with expertise in high-quality texturing, SSS materials, and displacement settings in Maya. Also Skilled in techniques such as Xgen and Arnold renders.
Senior Creative 3D & Graphic Designer
The Central Group
05.2017 - 09.2022
Specialized in sketching, modeling, graphic design, and rendering to create distinctive brand display identities for retail marketing strategies.
Created diverse visual styles for each project, demonstrating flexibility and adaptability to varied design demands, supplied tailored 3D solutions to clients.
Display and Packaging Design Co-op & Intern
Menasha Packaging Company
05.2016 - 05.2017
Focus on display concept, rendering and graphic design.
Basic structural and assembly instruction design.
Art Director & Team Manager
Perfect World Co.,Ltd.
10.2007 - 03.2013
Oversaw the establishment of the game's art style positioning. Ensured its execution throughout the game development process.
Managed the art design team effectively.
Collaborated with technical artists, designers, and programmers to develop efficient art pipelines, establishing metrics to meet performance goals.
Consistently delivered high-quality expansions for the game "Perfect World" annually.
Lead 3D Character Artist
Perfect World Co.,Ltd.
10.2006 - 10.2007
Developed high-quality 3D models, contributing to improved visual appeal and gaming experience.
Developed modular character systems, allowing for easy customization and variation among player avatars.
Optimized character assets, resulting in better performance and reduced memory usage.
Collaborated with team members to create visually consistent characters for various projects by creating in the entire modeling process from initial concept to final delivery.
Maintained detailed models with optimized topology, well-structured UVs and texture.
3D Artist
3D Animagics Entertainment
09.2003 - 10.2005
Collaborated with directors and storyboard artists to translate
concepts into visually compelling animation works.
Concept, 3D modeling, Lighting, Texturing, Animation.
Education
Certificate of Technical Studies - Video Game 3D Modeling Training