Designed, sculpted, hand painted, and rendered stylized character designs for Meta Avatars pipeline, prioritizing strong anatomical design, form, silhouette, clothing, accessories, color theory, body mechanics, proportion, and volume.
Developed visually impactful characters from scratch based on initial concepts, utilizing Zbrush high-poly modeling, creating topology reduction, LODs, texture baking, PBR workflows, lighting, rendering, and material creation.
Created concept art visual style guides for internal teams for mixed reality platforms like Oculus AR/VR, Meta Quest, and real-time rendering.
Collaborated in iterative processes with cross-functional teams, including product designers, concept designers, animators, product managers, engineers, data scientists, technical artists, and art directors.
3D Artist
Psyop
Los Angeles
07.2020 - 10.2021
Sculpted and modeled lead characters and props from concept through final asset for commercial spots (Clash of Clans, EA Apex, Aldi), adapting to diverse art styles and production needs.
Created optimized character meshes with clean edge flow and topology suited for rigging and animation; collaborated with riggers to refine deformation performance for character motion.
Character Visual Development Sculptor
Nickelodeon Animation
Burbank
04.2021 - 05.2021
Worked closely with the Production Designer to translate 2D designs into expressive 3D maquettes for character exploration.
Freelance Character Modeler
Chromosphere
Glendale
03.2020 - 05.2020
Modeled, UV, textured low poly stylized characters for Yuhi 7, optimizing for real-time rendering.
CG Generalist - Modeler
DreamWorks TV Animation
Glendale
08.2018 - 01.2020
Modeled hard-surface and organic props for Fast and the Furious Spy Racers.
Reviewed outsourced and in-house assets with a focus on purposeful polycount reduction and conducted initial quality checks to ensure assets met production standards before leadership review.
Modeling Trainee
DreamWorks Animation
Glendale
06.2018 - 08.2018
Modeled characters and props for feature production on Trolls 2 and Abominable.
Created hair/fur grooms for characters using Xgen.