Overview
Work History
Education
Skills
Websites
Timeline
Generic

Shreeya Shetye

Los Angeles

Overview

5
5
years of professional experience

Work History

3D Character Artist

Meta
Los Angeles
10.2021 - 09.2023
  • Designed, sculpted, hand painted, and rendered stylized character designs for Meta Avatars pipeline, prioritizing strong anatomical design, form, silhouette, clothing, accessories, color theory, body mechanics, proportion, and volume.
  • Developed visually impactful characters from scratch based on initial concepts, utilizing Zbrush high-poly modeling, creating topology reduction, LODs, texture baking, PBR workflows, lighting, rendering, and material creation.
  • Created concept art visual style guides for internal teams for mixed reality platforms like Oculus AR/VR, Meta Quest, and real-time rendering.
  • Collaborated in iterative processes with cross-functional teams, including product designers, concept designers, animators, product managers, engineers, data scientists, technical artists, and art directors.

3D Artist

Psyop
Los Angeles
07.2020 - 10.2021
  • Sculpted and modeled lead characters and props from concept through final asset for commercial spots (Clash of Clans, EA Apex, Aldi), adapting to diverse art styles and production needs.
  • Created optimized character meshes with clean edge flow and topology suited for rigging and animation; collaborated with riggers to refine deformation performance for character motion.

Character Visual Development Sculptor

Nickelodeon Animation
Burbank
04.2021 - 05.2021
  • Worked closely with the Production Designer to translate 2D designs into expressive 3D maquettes for character exploration.

Freelance Character Modeler

Chromosphere
Glendale
03.2020 - 05.2020
  • Modeled, UV, textured low poly stylized characters for Yuhi 7, optimizing for real-time rendering.

CG Generalist - Modeler

DreamWorks TV Animation
Glendale
08.2018 - 01.2020
  • Modeled hard-surface and organic props for Fast and the Furious Spy Racers.
  • Reviewed outsourced and in-house assets with a focus on purposeful polycount reduction and conducted initial quality checks to ensure assets met production standards before leadership review.

Modeling Trainee

DreamWorks Animation
Glendale
06.2018 - 08.2018
  • Modeled characters and props for feature production on Trolls 2 and Abominable.
  • Created hair/fur grooms for characters using Xgen.
  • Optimized UV layouts, texture maps, baked maps, improved quality of delivered assets.

Education

Bachelor of Arts - Visual Studies

Ringling College of Art and Design

Skills

  • Maya
  • Zbrush
  • Blender
  • Unity
  • Unreal Engine 5
  • Photoshop
  • Illustrator
  • InDesign
  • Substance Painter
  • Renderman
  • Arnold
  • Marvelous Designer
  • Nuke
  • Marmoset
  • SpeedTree
  • Adobe Creative Suite
  • Procreate
  • Shotgun
  • Figma
  • Asana
  • JIRA
  • Perforce
  • Xgen
  • Wrap3D

Timeline

3D Character Artist

Meta
10.2021 - 09.2023

Character Visual Development Sculptor

Nickelodeon Animation
04.2021 - 05.2021

3D Artist

Psyop
07.2020 - 10.2021

Freelance Character Modeler

Chromosphere
03.2020 - 05.2020

CG Generalist - Modeler

DreamWorks TV Animation
08.2018 - 01.2020

Modeling Trainee

DreamWorks Animation
06.2018 - 08.2018

Bachelor of Arts - Visual Studies

Ringling College of Art and Design
Shreeya Shetye