Summary
Overview
Work History
Education
Skills
Work Availability
Languages
Quote
Timeline
Current AAA Game Work
Hi, I’m

SHANE BOUCHER

Chicoutimi,Canada
SHANE BOUCHER

Summary

Dynamic Lead Game Designer with extensive experience at Ubisoft, specializing in gameplay feature design that boosts player engagement and retention. Proficient in Unreal Engine and skilled in effective communication, I excel in collaborative environments, driving innovative game worlds and narratives from concept to production. Passionate about optimizing performance and enhancing player experiences.

Overview

24
years of professional experience

Work History

Ubisoft
Saguenay, Canada

Lead Game Designer
04.2023 - Current

Job overview

  • Contributed to the development of a AAA multiplayer video game
  • Designed gameplay features with a strong emphasis on enhancing Player Reward, Retention, and Engagement.
  • Coordinated delivery of feature content and schedule closely with leads in Annecy France and Montreal.

Drop of Water Entertainment
London, United Kingdom

Game Designer / Level Designer /Creative Producer
05.2001 - 04.2023

Job overview

  • Led in-house design of game worlds, narratives, and gameplay style
  • Collaborated closely with directors, designers, and artists to ensure seamless integration of ideas from story development to final production
  • Creating game features, production schedules, and setting milestones.

Education

The Art Institute of California Los Angeles
Santa Monica, CA

Associates of Science in Animation/Interactive Media

University Overview

Gnomon School of Visual Effects
Hollywood, CA

3D Animation/Modeling in Maya

University Overview

Skills

  • Expertise in story and level design
  • Game design and development
  • Rapid prototype creation
  • Strong verbal and written communication
  • Proficient in Unreal Engine and Maya
  • Effective interpersonal communication
  • Issue resolution and validation
  • Project Documentation
  • Understanding of industry best practices
  • UX implementation
  • Performance Optimization
  • Scrum Framework
  • Creative art direction
  • Advanced technical capabilities
  • Skilled in various programming languages
  • Version control systems
  • Content production software
Availability
See my work availability
Not Available
Available
monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Languages

English
Native/ Bilingual
French
Professional
Japanese
Limited

Quote

Fall seven times and stand up eight.
Japanese Proverb

Timeline

Lead Game Designer
Ubisoft
04.2023 - Current
Game Designer / Level Designer /Creative Producer
Drop of Water Entertainment
05.2001 - 04.2023
The Art Institute of California Los Angeles
Associates of Science in Animation/Interactive Media
Gnomon School of Visual Effects
3D Animation/Modeling in Maya

Current AAA Game Work

Current AAA Game Work
  • Project U - AAA - PVEVP - Cancelled right before release.
  • Rainbow Six Siege - Lead Game Designer
  • Rainbow Six X - Lead Game Designer
SHANE BOUCHER