Summary
Overview
Work History
Education
Skills
Key Projects
Languages
Timeline
Generic

Senrong Bai

Azusa

Summary

I'm Senong Bai, AKA Stefan, a Game Designer and filmmaker from China.

I’m lucky to have had the opportunity to build a career by doing what I love. From a young age, I had a vision for what I wanted my professional future to look like. As the focused and goal-driven person that I am, I decided to pursue my dream and make it happen.

Throughout the years, I’ve had the great fortune to work on some student game and film projects.I can do coding and programing in Game Design and I can do edting in Film, also I 'm a creative Narrative Designer! I am proficient in multiple engines including Unreal, Godot, and Unity. I am bilingual in English and Mandarin Chinese.

Overview

2
2
years of professional experience

Work History

WAY HOME

Narrative Designer, Level Designer
09.2022 - Current

WAY HOME is a zombie survive game based on modern Chinese society and acient Chinese zombie culture.

- Created narrative story designs
- Designed character concepts
- Greyboxed immersive levels

Skills: Character Designs · Level Design · Narrative · Unreal Engine

4 Chops

Game Developer
09.2022 - 12.2022

You're a fresh-faced line cook on your first day and ready to get your hands dirty in the wide world of cooking! Catch the ingredients, prepare the food, and send it out - all before the timer runs out. Can you make the cut?

- Coded VR input system in Unity
- Managed art & audio assets
- Designed and coded menus and UI/UX in Unity

Skills: C# · Virtual Reality (VR) · Oculus · Virtual Reality Development · Unity · Game Development · Game Programming

Lucid Samurai

Game Developer
05.2022 - 08.2022

Psychological third-person hack-and-slash in which a patient faces a series of increasingly difficult and nuanced fears in their dreams as they try to confront and overcome those fears that are inhibiting them in their daily life.

- Designed and coded menus and UI/UX in Unreal 5
- Managed and implemented game's audio effects

Skills: Unreal Engine · Game Development · Game Programming

Sk8 to the Beat

Game Developer
01.2022 - 04.2022

Sk8 to the Beat is a unique Rhythm and Skateboarding game where you avoid obstacles and time your tricks to the beat of an original punk soundtrack! Dodge, ollie, pop shove-it, heelflip, and skate your way to victory!

- Designed and Coded menus and UI/X in Godot
- Contributed to art creation
- Tracked project tasks and wrote producer reports

Skills: Gameplay Programming · Godot

Education

Master of Fine Arts - Game And Interactive Media Design

New York Film Academy, New York
Los Angeles, CA
12.2023

Bachelor of Fine Arts - Filmmaking

New York Film Academy, New York
Los Angeles, CA
01.2021

Skills

  • Engines: Unreal 5, Unity, Godot
  • Languages: Blueprints, C#, GDscript
  • Art: Photoshop, Maya, Inkscape, PR, Final Cut Pro, DaVinci Resolve
  • Audio: Audacity
  • Project Management: Trello, Confluence, Git

Key Projects

WAY HOME (Narrative Design, Level Design)


4 Chops (UI design, Art & Audio)


Lucid Samurai (UI Design, Audio)


Sk8 to the Beat (UI Design, Art, Production)

Languages

English
Chinese (Mandarin)

Timeline

WAY HOME

Narrative Designer, Level Designer
09.2022 - Current

4 Chops

Game Developer
09.2022 - 12.2022

Lucid Samurai

Game Developer
05.2022 - 08.2022

Sk8 to the Beat

Game Developer
01.2022 - 04.2022

Master of Fine Arts - Game And Interactive Media Design

New York Film Academy, New York

Bachelor of Fine Arts - Filmmaking

New York Film Academy, New York
Senrong Bai