Summary
Overview
Work History
Education
Skills
Languages
Hobbies
Timeline
Generic

Sean Kumar

Summary

Ambitious Quality Analyst with track record of dependability and leadership. Knowledgeable in QA methodology with proven history of reducing errors to increase quality. Proficient in preparing test cases and test plans. Dedicated to analyzing and resolving issues. Always striving to improve and attain new skills to ultimately achieve a role in either Game Production or Project Management

Overview

9
9
years of professional experience

Work History

QA Analyst

We the Collective Design Inc.
04.2020 - Current
  • Improved software quality by executing thorough test plans and identifying issues before release.
  • Enhanced product performance by conducting comprehensive regression testing on new updates.
  • Working on microsites developed in HTML, Javascript, and React framework that focus on marketing and advertising for youth entertainment brands ranging from Nintendo to Pokémon
  • Annual professional development to improve my technical knowledge is HTML and CSS.
  • Building repositories and hosting virtual stand ups with Developers, Designers, and the Project Management team to better the methods and process of the QA department.
  • Manual end-to-end user testing across desktop and responsive as well as Meta Data and Performance testing were a part of QA's regular testing phases during the development cycle.
  • WCAG Accessibility reviews to adhere to 1st party standards and guidelines.
  • Localization content and copy reviews to ensure the quality of work is not only met for our key demographic but also to regions where we may expect a target audience.
  • Device inventory and management to ensure our scope of support with projects are met while considering hardware limitations.

QA Team Lead/ Software Test Engineer

The Coalition at Microsoft Studios
04.2019 - 10.2019
  • Games/Projects: Gears 5
  • Team Lead for: (1) Multiplayer online, (2) Console Performance team and (3) Escape team
  • Leading approx. 30 individuals, ensuring day to day tasks were actioned on.
  • Ran scrums and monitored development tasks daily.
  • Writing test cases and reference documentation.
  • Scoped and planned for integration of content submission for future content release.
  • Outlining and documenting first-party compliance guidelines to ensure local and outsourced teams were provided documentation for release.
  • Bug Tracking and Regression testing using JIRA database and other development tools.
  • Mentorship twice a month in Production.
  • Knowledge with production tasks such as: Agile management, sprint and milestone reviews, triage, and organizing dev tasks for future Sprints.
  • Attendance at monthly design meetings with development director, multiplayer director, art director and head of production.

QA Analyst/ Software Test Engineer

Capcom Mobile Game Studios
06.2018 - 01.2019
  • 2 Unreleased projects (Undisclosed)
  • QA Analyst for Mobile Games Team
  • Organized and outlined day to day focus plans with QA Manager
  • Worked with QA Manager and Producers to monitor tasks across various developers and Agile project boards to determine timeline of feature implementations
  • Report any issues to developers and producers accordingly
  • Administrative tasks such as Device management, device ID tracking, inventory tracking, documentation updates to various QA and Production confluence pages, and organization of meeting and review notes
  • Creating, organizing, and maintaining a full Build Repository with detailed list of fixed issues and notes for tracking purposes across the team
  • Test case and checklist write ups against design documentation
  • Bi-monthly reviews with Production and Design teams
  • Hiring and Training of new QA and update of training documentation to assist with onboarding
  • Worked with Associate Producer to update and distribute design changes in development cycle into database to ensure successful release plan.

Multiplayer Online QA Team Lead/ Software Test Engineer

The Coalition at Microsoft Studios
06.2017 - 07.2018
  • Games/Project: Gears of War Ultimate Edition, Gears 5 (pre-production)
  • Successfully led a group of 10 individuals
  • Task distribution and host of team scrums to detail daily and weekly tasks
  • Test case write-ups for local QA teams
  • Determining tasks for developers and QA arriving per Sprint/Milestone by revision of Dev agile boards with Production and Director teams
  • Ran daily meetings with Managers, Producers, and Directors to ensure project was inline with parity of design expectations
  • User Research QA Point of Contact for feature review post internal and external playtest sessions
  • Network services stress tests of Local and Dedicated servers
  • Bug Tracking and Regression testing using JIRA database and other QA tools
  • Introductory and Onboarding documentation planning and write-up for training of new hires.

QA Development Support

Electronic Arts Vancouver
06.2015 - 06.2017
  • Games/Projects: FIFA 2016, FIFA 2017, Titanfall 2, UFC 3
  • Successfully ran sprint Deliverables and Milestone Deliverables
  • TFC & OFT management
  • Efficient network Performance Testing; Framerate and Screen Transition Testing
  • Creating Test Documentation
  • Workspace Management to improve overall quality for local QA teams.

Education

Associate of Arts - Video Game Design

Art Institute of Vancouver
Vancouver
01.2015

Skills

  • Proficient at testing backend code in HTML5 and Java
  • Agile Methodology Knowledge
  • Manual Testing Proficiency
  • Performance Testing Abilities
  • Possess a strong attention to detail
  • Able to identify, analyze and solve problems
  • Organization, developing project scope, meeting timelines and delivery dates
  • Able to excel in a fast-paced and intense environment
  • Team driven and focused on the betterment of team and project health
  • Excellent communication skills and able to lead, motivate, and engage a team

Languages

English
Native or Bilingual
Hindi
Native or Bilingual
French
Limited Working

Hobbies

PC Building, Game Development, Story Writing, Video gaming, Tabletop Gaming

Timeline

QA Analyst

We the Collective Design Inc.
04.2020 - Current

QA Team Lead/ Software Test Engineer

The Coalition at Microsoft Studios
04.2019 - 10.2019

QA Analyst/ Software Test Engineer

Capcom Mobile Game Studios
06.2018 - 01.2019

Multiplayer Online QA Team Lead/ Software Test Engineer

The Coalition at Microsoft Studios
06.2017 - 07.2018

QA Development Support

Electronic Arts Vancouver
06.2015 - 06.2017

Associate of Arts - Video Game Design

Art Institute of Vancouver
Sean Kumar