Summary
Overview
Work History
Education
Skills
Timeline
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Scott Parker

Guelph,ON

Summary

Creative Game Developer with an eye for engaging, interactive experiences. A dedicated professional with more than 9 years of experience implementing various gameplay mechanics for multiple platforms.

Overview

8
8
years of professional experience

Work History

Intermediate Level Designer

Piranha Games Inc.
05.2023 - 09.2024
  • Designed, tested, and revised levels from concept to completion
  • Planned levels and regularly reviewed them with the level design team while evaluating the viability of Character, Camera, and Controls (3Cs) in all mission situations
  • Worked with art team, engineering team, and other teams to ensure game needs are met in level spaces
  • Collaborated with artists and programmers to optimize level performance and aesthetics.
  • Created and Contributed to the development of in-house tools that streamlined the level design process.
  • Facilitated efficient team communication by documenting design decisions, processes, and revisions in a clear and organized manner.

Lead Level Designer

Caffnight Software
01.2019 - 08.2023
  • Integrated systems, scripts, art, and other assets into level environments while utilizing effective communication skills and strategies with teams, clients, and team members
  • Utilized 3Cs design philosophy to help inform and improve player experience between and during combat sequences
  • Produced game soundtrack and worked with sound designers to create uniform audio identity for products
  • Collaborated with artists and programmers to optimize level performance and aesthetics.
  • Actively participated in cross-discipline meetings, effectively communicating design intentions and collaborating with other team members to ensure unified project vision.
  • Implemented playtesting feedback to fine-tune levels for optimal balance, challenge, and engagement.
  • Enhanced game cohesion by ensuring consistency between gameplay mechanics, themes, art style, and narrative across all levels in project.
  • Promoted replaybility by incorporating multiple paths, hidden areas, and optional objectives into level designs.

VR Game Designer

McMaster Automotive Research Centre (MARC)
04.2022 - 05.2023
  • Handled physics-based (motion + collision) programming problems on behalf of team for VR project
  • Ensured proper implementation of third-party plugins and assets developed by dev team daily
  • Organized code base and proposed strategies for improved development to meet deadlines proposed by leaders and investors
  • Evaluated analytics data regularly to inform iterative design decisions aimed at improving player satisfaction rates over time.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Prototyped and Implemented over 10 new mechanics in VR/XR space.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Enhanced player experience by designing innovative game mechanics and systems.

Level Designer

Caffnight Software
08.2016 - 12.2018
  • Implemented Level Design ideas from concepting to game ready material
  • Provided 200+ pages narrative scripts to development team which informed game design decisions
  • Delivered polished levels on time by effectively managing tight deadlines under pressure while maintaining attention to detail.
  • Collaborated with artists and programmers to optimize level performance and aesthetics.
  • Ensured high-quality user experiences by addressing technical issues such as collision detection, clipping, and pop-in artifacts.
  • Developed engaging storylines through integration of environmental storytelling elements within level designs.
  • Promoted replayability by incorporating multiple paths, hidden areas, and optional objectives into level designs.

Education

Honours Bachelor of Game Design -

Sheridan College
Oakville

Honours Bachelor of Arts - English Major, History Major

University of Guelph
Guelph

Skills

  • Unreal Engine / Blueprints
  • Unity
  • Hammer
  • Atlassian Suite (Confluence, Jira)
  • Microsoft Office / Teams Suite
  • Adobe Creative Cloud
  • Autodesk Maya
  • Perforce
  • Visual storytelling
  • Design Documentation
  • Level Pacing

Timeline

Intermediate Level Designer

Piranha Games Inc.
05.2023 - 09.2024

VR Game Designer

McMaster Automotive Research Centre (MARC)
04.2022 - 05.2023

Lead Level Designer

Caffnight Software
01.2019 - 08.2023

Level Designer

Caffnight Software
08.2016 - 12.2018

Honours Bachelor of Game Design -

Sheridan College

Honours Bachelor of Arts - English Major, History Major

University of Guelph
Scott Parker