Creative Game Developer with an eye for engaging, interactive experiences. A dedicated professional with more than 9 years of experience implementing various gameplay mechanics for multiple platforms.
Overview
8
8
years of professional experience
Work History
Intermediate Level Designer
Piranha Games Inc.
05.2023 - 09.2024
Designed, tested, and revised levels from concept to completion
Planned levels and regularly reviewed them with the level design team while evaluating the viability of Character, Camera, and Controls (3Cs) in all mission situations
Worked with art team, engineering team, and other teams to ensure game needs are met in level spaces
Collaborated with artists and programmers to optimize level performance and aesthetics.
Created and Contributed to the development of in-house tools that streamlined the level design process.
Facilitated efficient team communication by documenting design decisions, processes, and revisions in a clear and organized manner.
Lead Level Designer
Caffnight Software
01.2019 - 08.2023
Integrated systems, scripts, art, and other assets into level environments while utilizing effective communication skills and strategies with teams, clients, and team members
Utilized 3Cs design philosophy to help inform and improve player experience between and during combat sequences
Produced game soundtrack and worked with sound designers to create uniform audio identity for products
Collaborated with artists and programmers to optimize level performance and aesthetics.
Actively participated in cross-discipline meetings, effectively communicating design intentions and collaborating with other team members to ensure unified project vision.
Implemented playtesting feedback to fine-tune levels for optimal balance, challenge, and engagement.
Enhanced game cohesion by ensuring consistency between gameplay mechanics, themes, art style, and narrative across all levels in project.
Promoted replaybility by incorporating multiple paths, hidden areas, and optional objectives into level designs.
VR Game Designer
McMaster Automotive Research Centre (MARC)
04.2022 - 05.2023
Handled physics-based (motion + collision) programming problems on behalf of team for VR project
Ensured proper implementation of third-party plugins and assets developed by dev team daily
Organized code base and proposed strategies for improved development to meet deadlines proposed by leaders and investors
Evaluated analytics data regularly to inform iterative design decisions aimed at improving player satisfaction rates over time.
Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
Prototyped and Implemented over 10 new mechanics in VR/XR space.
Mentored junior designers, providing guidance on best practices in game design principles and techniques.
Enhanced player experience by designing innovative game mechanics and systems.
Level Designer
Caffnight Software
08.2016 - 12.2018
Implemented Level Design ideas from concepting to game ready material
Provided 200+ pages narrative scripts to development team which informed game design decisions
Delivered polished levels on time by effectively managing tight deadlines under pressure while maintaining attention to detail.
Collaborated with artists and programmers to optimize level performance and aesthetics.
Ensured high-quality user experiences by addressing technical issues such as collision detection, clipping, and pop-in artifacts.
Developed engaging storylines through integration of environmental storytelling elements within level designs.
Promoted replayability by incorporating multiple paths, hidden areas, and optional objectives into level designs.
Education
Honours Bachelor of Game Design -
Sheridan College
Oakville
Honours Bachelor of Arts - English Major, History Major
University of Guelph
Guelph
Skills
Unreal Engine / Blueprints
Unity
Hammer
Atlassian Suite (Confluence, Jira)
Microsoft Office / Teams Suite
Adobe Creative Cloud
Autodesk Maya
Perforce
Visual storytelling
Design Documentation
Level Pacing
Timeline
Intermediate Level Designer
Piranha Games Inc.
05.2023 - 09.2024
VR Game Designer
McMaster Automotive Research Centre (MARC)
04.2022 - 05.2023
Lead Level Designer
Caffnight Software
01.2019 - 08.2023
Level Designer
Caffnight Software
08.2016 - 12.2018
Honours Bachelor of Game Design -
Sheridan College
Honours Bachelor of Arts - English Major, History Major