Overview
Work History
Education
Skills
Languages
Timeline
Generic

Salome Diea

Montreal,QC

Overview

13
13
years of professional experience

Work History

Head of Product Management

Full Circle (Electronic Arts)
Montreal, Quebec
11.2022 - Current

skate.

  • Oversaw skate.'s community co-development, championing our data-informed development approach.
  • Established KPI targets for evaluating and validating product performance.
  • Created the Live Service strategy, defining franchise and product goals
  • Managed a team of 6 Product Managers responsible for gathering insights and formulating product recommendations in their respective areas

Product Director

Behaviour Interactive
Montreal, Quebec
01.2017 - 11.2022

Assassin's Creed Rebellion, Jurassic World: Primal Ops, + cancelled projects

  • Collaborated with Creative and Production to define the product roadmap and prioritize features, balancing player needs, design vision, and business objectives.
  • Led cross-functional teams including Data Analysts, Community Managers, and Live Ops Specialists to drive data-informed product decisions
  • Developed and executed monetization and live operations strategies in collaboration with Production, Design, and UX teams
  • Drove significant KPI improvements—boosting retention, engagement, and monetization during Assassin’s Creed Rebellion’s Soft Launch—contributing directly to its successful Global Launch.

Business Performance Manager

Gameloft
Cluj-Napoca, Romania
01.2016 - 01.2017

Iron Blade

  • Defined and executed monetization and live operations strategies including in-game economy balancing, segmented offers, and daily dungeon systems to drive long-term engagement and revenue.
  • Oversaw analytics implementation, ensuring robust tracking to support data-driven decisions across feature performance and player behavior.

Performance Manager

gumi Europe
Paris, France
03.2014 - 10.2015

Brave Frontier RPG

  • Advised product teams on feature and event design using in-game analytics, KPI forecasting, and revenue modeling to support strategic Live Ops and User Acquisition planning.
  • Drove record-breaking monetization for Brave Frontier RPG, contributing to the studio’s first period of sustained profitability through data-informed recommendations.

Product Manager

Chillingo (Electronic Arts)
Macclesfield, UK
02.2012 - 03.2014

Released game titles every week

  • Guided partner studios through the shift to Free-to-Play, providing strategic recommendations on monetization, engagement, virality, and A/B testing across both production and live phases.
  • Delivered impactful analytics and KPI insights that contributed to Iron Force reaching Top 100 Grossing status in over 100 countries (2013–2015), supporting Chillingo’s successful F2P transformation.

Education

Master - Corporate Finance

NEOMA Business School
Reims, France
01-2012

Corporate Finance -

Indian Institute of Management Bangalore
Bangalore, India
12-2010

Skills

  • Product strategy
  • Data-informed development
  • Product performance analysis
  • Team leadership
  • Roadmap prioritization
  • Monetization strategy

Languages

French
Native/ Bilingual
English
Full Professional
Spanish
Limited

Timeline

Head of Product Management

Full Circle (Electronic Arts)
11.2022 - Current

Product Director

Behaviour Interactive
01.2017 - 11.2022

Business Performance Manager

Gameloft
01.2016 - 01.2017

Performance Manager

gumi Europe
03.2014 - 10.2015

Product Manager

Chillingo (Electronic Arts)
02.2012 - 03.2014

Master - Corporate Finance

NEOMA Business School

Corporate Finance -

Indian Institute of Management Bangalore
Salome Diea