3D animation student specializing in game animation, with strong skills in Unreal Engine 5, character movement, and body mechanics. Experienced in creating interactive, narrative-driven gameplay through animation and Blueprint systems.
New Year, 01/01/25, 04/30/25, UE5 Narrative Horror Puzzle Game, Built interactive chase and puzzle mechanics using Unreal Engine 5 Blueprints, including enemy AI pathing, player-triggered interactions, puzzle logic, and state management modules., Designed level maps and lighting environments: independently completed all level design and scene construction, including map layout, modular arrangement, and emotion-driven lighting setup., Wrote and produced a horror narrative animation exploring themes of cultural identity and personal conflict. Terminal Watch, 01/01/25, 04/30/25, 2D+3D Horror Game, Designed level maps and lighting environments: independently planned scene structure, arranged modular assets, and set up atmospheric lighting., Developed the audio system: collected and organized audio assets, implemented sound effects across various interactions and environments., Selected for LEVEL UP Showcase 2025, the largest student game exhibition in Canada, and exhibited the project in person in Toronto.