Summary
Overview
Work History
Education
Skills
Publications
Timeline
Generic

Robert Pringle

Burlington,On

Summary

Results oriented leader and problem-solver with solid development and architectural skills. With over 20 years focus within the M&E space managing teams and designing pipeline software, Rob has a deep understanding of production workflows and technology.

Recent focus has been on leading a startup team to deliver Loupe - a disruptive production and asset management solution on AWS.

Overview

29
29
years of professional experience

Work History

Distinguished Engineer

Autodesk Inc
06.2024 - 04.2025
  • Established strong working relationships with clients through exceptional communication skills, fostering trust and collaboration.
  • Wrote, reviewed and edited technical architectural documents in accordance with template requirements.
  • Developed positive working relationships with stakeholders to effectively coordinate work activities.
  • Participate in governance for schema design, internal GraphQL usage
  • Diagnose performance issues, recommend short and mind-term solutions including prototypical solutions

Director of Software Development

Autodesk, Inc
02.2022 - 04.2024

Hands-on leadership role developing new core platform initiative resulting in successful MVP for customer evaluation and CEO funding for expanded product development.


  • Engage with product managers to define initial offerering
  • Work with external stakeholders to align vision with business needs
  • Work directly with platform architects to design core components, make recommendations to rectify platform deficiencies
  • Hired new managers, development teams including remote contractors
  • Coordinated the implementation of security best practices across all software development activities, minimizing vulnerabilities and protecting sensitive data from potential breaches.
  • Developed strategic plans for technology investments that aligned with business goals, supporting long-term growth initiatives.
  • Championed a culture of continuous improvement, fostering an environment where team members were empowered to suggest and implement positive changes.

Senior Software Architect

Autodesk, Inc
11.2021 - 02.2022
  • Led the migration of legacy systems to modern architectures, minimizing downtime during transitions.
  • Established a culture of continuous improvement within the development team by promoting knowledge sharing and professional growth opportunities.
  • Streamlined development processes by introducing agile methodologies, reducing project timelines and improving team collaboration.
  • Enhanced system stability through rigorous testing, debugging, and addressing technical issues.

VP Technology

Tangent Labs
07.2019 - 09.2021

Hands-on technical leadership throughout complete software development lifecycle of a new scalable, multi-tenant SAAS product, and productized to AWS Marketplace (Loupe). Resulted in successful acquisition by Autodesk Inc.

  • Collaborated with CEO and other internal stakeholders to provide technical vision from product inception to release
  • Actively participated in product design process
  • Multi-tenant architecture/design, technology review and selection (Django/Angular stack deployed to AWS) for all LoUPE components (Task Management, Asset Management, Review, Rendering)
  • Prototype through implementation of key components (schema design, Asset Management, Transit Manager, OData, AWS service integration, end-user API, etc)
  • Set and oversaw technical processes and procedures (CI/CD, customer deployment/onboarding, disaster recovery)
  • Direct management of backend, frontend and DevOps teams (12 people), including recruiting, mentoring, review and retention
  • Lead daily scrum sessions and provide solutions or facilitate problem solving amongst developers
  • Worked with project managers to set priorities and assign resources against delivery milestones
  • Managed code check-ins and deployments, database migrations as required
  • Worked with internal business stakeholders and external vendors to provide metering strategy and implementation using a mixture of internally developed tools and low-level AWS solutions (AWS Athena, Tackle.io)
  • Performance optimization and troubleshooting including application and costing issues
  • Managed technical and product security reviews and mitigation (AWS, ISE)
  • External vendor management or engagement as required (Onica, AWS, ISE, Tackle.io)
  • Customer engagement (pre and post sales) for internal and external customers

Senior Software Architect

Tangent Animation/Tangent Technology
09.2016 - 06.2019
  • Managed team of six technical directors and two software developers for NextGen feature film production (Netflix)
  • Prototyped studio asset management system (Django, DRF, NGINX)
  • Provided solutions to transition from on-premise hardware to cloud (AWS/Alibaba) under extremely tight deadlines
  • Developed prototypes and production code

Head Of Production Engineering/R&D

Arc Productions
10.2015 - 08.2016
  • Managed software developers and technical directors at studio level
  • Participated in executive strategy meetings
  • Troubleshoot complex client delivery problems with respect to contractual obligations
  • Worked with other stakeholders to set priorities for multiple simultaneous projects

Studio Pipeline Supervisor

Arc Productions
01.2011 - 09.2015

Responsible for technical production pipeline. Generalized tooling and expanded production capabilities for service work.

  • Managed Technical Directors (team of 12)
  • Actively participated in resource planning
  • Designed architecture of new caching system designed for high-throughput and reproducible behavior
  • Architected proprietary lighting tools to make them render agnostic (Mentalray, Arnold and Renderman)
  • Developed new asset publishing framework to track relevant asset changes per department based on Alembic

Pipeline Supervisor/Technical Supervisor Gnomeo and Juliet

Arc Productions
05.2008 - 12.2010
  • Managed team of 16 technical directors and set direction for studio pipeline
  • Responsible for transition of pipeline from per-show toolset to a single toolset resulting, resulting in consistent tooling for all shows.
  • Provided technical supervision for Gnomeo and Juliet feature film (Disney)
  • Worked directly with VFX, CG supervisors and production departments to ensure technology required for film was available and developed as required

Technical Director

IDT Entertainment
01.2006 - 06.2007
  • Developed core pipeline tools
  • Maya Plugin development (C++)

Technical Director

C.O.R.E. Feature Animation
05.2004 - 12.2005
  • Provided custom tools and solutions to Animation department
  • C++ Renderman procedural and shader development for near-camera plant animation

Senior Technical Director

Catapult Productions
09.2002 - 05.2004
  • Pipeline development and integration for Max and Maya
  • Plugin development for both Houdini and 3D studio Max, including custom shaders, model and shader conversion
  • Maintained and improved existing in-house asset management tools
  • Dealt with day-to-day animation issues, and directly supervised several individuals dealing with off-site deliveries of animation for lighting
  • Primary technical conduit for off-site production partners

3D Graphics Programmer

IGSS
06.2001 - 05.2003
  • C++ Plugin development for Virtools 3D authoring package including writing a rigid body dynamics simulation suite for use building in-house 3D game content.

3D Graphics Programmer

SideFX
10.1996 - 05.2001
  • Provided Prisms development support for first-tier customers in the Los Angeles area (Disney, DreamWorks)
  • Developed new functionality and UI for Houdini 4.0 (Dopesheet, Custom UI builder, Texturing prototype, Interactive Preview Rendering, custom language extensions) primarily using C++

Education

Bachelor of Science - Computer Science

Brock University
St. Catharines, ON
1995

Skills

  • Management of mid-size development teams including remote developers
  • Proficient in Django ORM and PostgreSQL
  • Experience with various programming languages (Python, C/C, Java)
  • Software Architecture
  • AWS hybrid architecture
  • Continuous Deployment
  • Scrum methodology expertise
  • API design and integration
  • AWS/Cloud Services
  • Critical thinking
  • System design
  • Root-cause analysis

Publications

A Symbiosis of Animation and Music

publication date Aug 1, 1996 publication description Proceedings 1996 International Computer Music Conference

Timeline

Distinguished Engineer

Autodesk Inc
06.2024 - 04.2025

Director of Software Development

Autodesk, Inc
02.2022 - 04.2024

Senior Software Architect

Autodesk, Inc
11.2021 - 02.2022

VP Technology

Tangent Labs
07.2019 - 09.2021

Senior Software Architect

Tangent Animation/Tangent Technology
09.2016 - 06.2019

Head Of Production Engineering/R&D

Arc Productions
10.2015 - 08.2016

Studio Pipeline Supervisor

Arc Productions
01.2011 - 09.2015

Pipeline Supervisor/Technical Supervisor Gnomeo and Juliet

Arc Productions
05.2008 - 12.2010

Technical Director

IDT Entertainment
01.2006 - 06.2007

Technical Director

C.O.R.E. Feature Animation
05.2004 - 12.2005

Senior Technical Director

Catapult Productions
09.2002 - 05.2004

3D Graphics Programmer

IGSS
06.2001 - 05.2003

3D Graphics Programmer

SideFX
10.1996 - 05.2001

Bachelor of Science - Computer Science

Brock University
Robert Pringle