Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
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Renaud Ostrowski

Westmount,QC

Summary

Versatile and deeply involved Senior Sound Designer possessing extensive knowledge and professional experience with Unreal Engine and Wwise. Adaptive and resourceful with over 5 years of experience in impactful sound design for video games.

A fierce team player and driven individual looking for creative and inspiring challenges.

Aiming to bring the noise and collaborate to create immersive and unforgettable experiences through sound.

Overview

5
5
years of professional experience

Work History

Senior Sound Designer

People Can Fly!
05.2024 - Current
  • Sole Sound Designer responsible for all audio design, implementation and audio direction on a currently unannounced Live Service project.
  • Enhancing the audio experience by designing and implementing immersive soundscapes for various media projects.
  • Collaborating with directors and producers to create custom audio assets that aligned with project visions.
  • Crafted the art direction for the audio production of the project.
  • Problem solving and optimization of all audio performance and processes through Unreal Engine 5 and Wwise.

Senior Sound Designer

Behaviour Interactive
08.2021 - 05.2024
  • Worked on Dead By Daylight for 2 years. Shipped numerous exciting features such as Killers, cinematics, special events, worked on licensed IP's and much more.
  • Experience with Live Service games and their schedules.
  • Worked as the Principal Sound Designer alongside the Audio Director on an unannounced licensed project in the Studios division of Behaviour Interactive for a over a year.

Dead By Daylight responsibilities:

  • Shipped The Skull Merchant Killer.
  • Helped shipped numerous Killers such as The Artist, The Knight and The Singularity by either lending help with Sound Design or expert feedback.
  • Initial integration of Haptic Feedback for Dead By Daylight
  • Sound Designer on all Archives Cinematics from Chapter 11 to Chapter 16.
  • Shipped numerous events such as Halloween, Anniversary, Summer and Holiday events.

Unannounced Project responsabilities:

  • Sound Design and Wwise integration of almost everything from impactful firearms, explosions, enemies, ambiance, UI, foley recording, mixing and musi writing.
  • Close relationship with Creative and Art Directors to modernize the license for which the game is based upon.
  • Helped with Game Design ideas.
  • Driven Art Direction by Audio in certain aspects of the project.

Sound Designer

Vibe Avenue (Now SIDE Montreal)
04.2019 - 08.2021
  • Shipped 8 titles in the span of a year and a half.
  • Worked on various sized productions from solo dev games to AA titles,
  • Worked with Wizards Of The Coast (Dungeons & Dragons: Dark Alliance) and Games Workshop (Warhammer 40k Necromunda: Underhive Wars).
  • Touched every possible aspect of audio for games from sound design to foley and voice over recordings, voice over direction, management, Wwise, Unreal Engine and Unity.

Education

Bachelor of Arts - Digital Music

Université De Montréal
Montreal, QC
12.2018

Skills

  • Expert Sound Design
  • Audio Middleware Expertise (Wwise)
  • Digital Audio Workstations (Reaper, Cubase, FL Studio)
  • Numerous Virtual Instruments
  • Audio Production Expertise
  • Dialogue Editing
  • Foley artistry
  • Music Composition
  • Voiceover direction
  • Game Audio Integration
  • Unreal Engine 4 and Unreal Engine 5 familiarity
  • Mixing
  • Technical Troubleshooting
  • Problem Solving

Languages

English
Native or Bilingual
French
Native or Bilingual

Timeline

Senior Sound Designer

People Can Fly!
05.2024 - Current

Senior Sound Designer

Behaviour Interactive
08.2021 - 05.2024

Sound Designer

Vibe Avenue (Now SIDE Montreal)
04.2019 - 08.2021

Bachelor of Arts - Digital Music

Université De Montréal
Renaud Ostrowski