Summary
Overview
Work History
Education
Skills
Languages
Accomplishments
Timeline
Generic

Remi Mallette

Mercier,QC

Summary

Pragmatic Game Design Director with fortes in gameplay, team management, production and prototyping. Completed many projects with high value IPs. Worked on various game types such as: RPG, Casual, Shooter for Single and Multiplayer. Live Ops experience. Talented at establishing trusting relationships with clients and coworkers. Committed to ensuring each piece is of quality and excellence.

Overview

10
10
years of professional experience

Work History

Associate Design Director

Behaviour Interactive
Montreal, Quebec
03.2023 - Current
  • Conducted regular meetings with team members to assess progress on tasks and discuss upcoming milestones.
  • Collaborated with creative teams to develop innovative game concepts that meet business objectives.
  • Created detailed design documents outlining gameplay mechanics, level design, user interface elements, monetization strategies.
  • Established clear communication channels between different departments involved in game production.
  • Managed team of designers and provided guidance on best practices for game design.

Game Design Assistant Teacher

Isart Digital
Montreal, Quebec
09.2023 - Current
  • Mentoring Game/Level Design students through their end of study projects
  • Offer support for Design student using Unity/Unreal
  • Teaching Game Design Production methodologies such as: Rational Game/Level Design, Production Pipeline, Brainstorming, Team Collaboration technique.

Game Design Director

Moon Tavern Games
Montreal, Quebec
04.2022 - 03.2023
  • Developed and maintained a detailed project schedule to track progress of game development.
  • Conducted regular meetings with team members to assess progress on tasks and discuss upcoming milestones.
  • Created detailed design documents outlining gameplay mechanics, level design, user interface elements, monetization strategies.
  • Sourced additional talent when needed during peak periods of production or for special projects.
  • Used Unity and C# programming languages to develop game prototypes based on ideas from gaming designers.

Associate Gameplay Design Director

Scopely
Montreal, Quebec
05.2020 - 04.2022
  • Developed game design documents, including feature and system specifications, story outlines, level designs, user interface plans, and character development.
  • Collaborated with artists, animators, programmers, audio engineers and other designers to ensure that the game design was implemented effectively.
  • Conducted research into trends in gaming industry to identify potential new features or gameplay elements to incorporate into games.
  • Created innovative game concepts based on market research data and customer feedback.
  • Managed team of designers and provided guidance on best practices for game design.

Lead Game Designer

Behaviour Interactive
Montreal, Quebec
01.2018 - 05.2020
  • Developed game design documents, including feature and system specifications, story outlines, level designs, user interface plans, and character development.
  • Used Unity and C# programming languages to develop game prototypes based on ideas from gaming designers.
  • Collaborated with artists, animators, programmers, audio engineers and other designers to ensure that the game design was implemented effectively.
  • Managed team of designers and provided guidance on best practices for game design.
  • Analyzed competitor products and identified areas where our games could differentiate from them in terms of features or gameplay mechanics.

Game Designer

Ludia Inc.
Montreal, Quebec
06.2014 - 01.2018
  • Developed gameplay mechanics, levels and user interfaces for a variety of video games.
  • Created game design documents to specify the game's concept, story, characters, environment and other elements.
  • Collaborated with artists, programmers and producers to ensure successful implementation of game designs.
  • Researched current trends in gaming industry in order to create innovative ideas for upcoming titles.
  • Utilized analytics tools to track performance metrics of various games.

Education

A.E.C. - Game/Level Design

Campus ADN
Montreal
07-2013

Skills

  • Gaming Design
  • Prototype Development
  • Team Assignment Management
  • Video Game Development
  • Game Prototypes
  • Programming Languages C#
  • Analytical Thinking
  • Knowledgeable in Unity/Unreal

Languages

French
Native/ Bilingual
English
Full Professional

Accomplishments

  • Dragons: Rise of Berk won the 2014 Fan's Choice Award at the Canadian Videogame Awards

Timeline

Game Design Assistant Teacher

Isart Digital
09.2023 - Current

Associate Design Director

Behaviour Interactive
03.2023 - Current

Game Design Director

Moon Tavern Games
04.2022 - 03.2023

Associate Gameplay Design Director

Scopely
05.2020 - 04.2022

Lead Game Designer

Behaviour Interactive
01.2018 - 05.2020

Game Designer

Ludia Inc.
06.2014 - 01.2018

A.E.C. - Game/Level Design

Campus ADN
Remi Mallette