Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Ray Norton

Vancouver,BC

Summary

Skilled rigger and technical artist specializing in Maya, Unreal Engine, and Python scripting. Trained by a 15+ year industry veteran at Twisted Mountain Animation, I have developed a keen eye for detail and high standards. Experienced in rigging for high-profile productions across film, TV, and games, I excel in creating optimized rigs that seamlessly integrate into diverse pipelines.

Overview

5
5
years of professional experience

Work History

Technical Artist (Rigger)

Twisted Mountain Animation
Vancouver, British Columbia
01.2020 - Current
  • Developed advanced facial rigs using blendshapes and skinning in Maya, enabling expressive and realistic character performances.
  • Created and optimized control rigs and deformation systems for both cartoony and realistic animations, ensuring fluid movements.
  • Collaborated with animators, modelers, and developers to seamlessly integrate rigs into production pipelines.
  • Used proprietary tools and plugins to enhance rig performance across multiple platforms.
  • Designed rigs in Maya, incorporating skinning, blendshapes, and bespoke skeletons using in-studio development tools.
  • Experienced in developing rigs for games, TV, and film projects for many different studios and teams.

Education

Some College (No Degree) - 3D Modeling, Art And Animation

British Columbia Institute of Technology
Burnaby, BC

Skills

  • Advanced Rigging in Maya (Face and Body)
  • Skinning and Deformation Systems
  • Blendshapes for Realistic Animation
  • IK/FK Rig Setup (Spline and Standard)
  • Python Scripting knowledge for Animation
  • Pipeline Integration and Optimization
  • Cross-Platform Rigging (Games, TV, and Film)
  • Control Rig Design for Cartoony and Realistic Styles
  • Collaboration with Animators, Modelers, and Developers
  • Unreal Engine Blueprints (Control Rig Setup)

Timeline

Technical Artist (Rigger)

Twisted Mountain Animation
01.2020 - Current

Some College (No Degree) - 3D Modeling, Art And Animation

British Columbia Institute of Technology
Ray Norton