Skilled rigger and technical artist specializing in Maya, Unreal Engine, and Python scripting. Trained by a 15+ year industry veteran at Twisted Mountain Animation, I have developed a keen eye for detail and high standards. Experienced in rigging for high-profile productions across film, TV, and games, I excel in creating optimized rigs that seamlessly integrate into diverse pipelines.
Overview
5
5
years of professional experience
Work History
Technical Artist (Rigger)
Twisted Mountain Animation
Vancouver, British Columbia
01.2020 - Current
Developed advanced facial rigs using blendshapes and skinning in Maya, enabling expressive and realistic character performances.
Created and optimized control rigs and deformation systems for both cartoony and realistic animations, ensuring fluid movements.
Collaborated with animators, modelers, and developers to seamlessly integrate rigs into production pipelines.
Used proprietary tools and plugins to enhance rig performance across multiple platforms.
Designed rigs in Maya, incorporating skinning, blendshapes, and bespoke skeletons using in-studio development tools.
Experienced in developing rigs for games, TV, and film projects for many different studios and teams.
Education
Some College (No Degree) - 3D Modeling, Art And Animation
British Columbia Institute of Technology
Burnaby, BC
Skills
Advanced Rigging in Maya (Face and Body)
Skinning and Deformation Systems
Blendshapes for Realistic Animation
IK/FK Rig Setup (Spline and Standard)
Python Scripting knowledge for Animation
Pipeline Integration and Optimization
Cross-Platform Rigging (Games, TV, and Film)
Control Rig Design for Cartoony and Realistic Styles
Collaboration with Animators, Modelers, and Developers
Screenwriter, Director, Actor at Disney Animation, Dreamworks Animation, NetflixScreenwriter, Director, Actor at Disney Animation, Dreamworks Animation, Netflix