Summary
Overview
Work History
Education
Skills
Websites
Game Credits
Languages
Timeline
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Rashid Hille

Rashid Hille

Team Leader, Project Manager, Game Audio Professional
Nanaimo,Canada

Summary

Senior dialogue, music, and sound designer with extensive experience in the video game industry. Expertise lies in combining creativity, organization, and technical proficiency. Seeking a company that shares the passion for crafting exceptional games with captivating sound design, immersive dialogue, and emotionally engaging music. Diverse sonic skill set dedicated to enhancing the overall gaming experience through unique audio contributions.

Overview

25
25
years of professional experience

Work History

Owner/Sole Proprietor

Afterburner Audio
04.2015 - Current
  • My company provides a variety of contracted audio and music services for video games

Music Editor

Lionshead Entertainment / Cloud Chamber Interactive
04.2024 - 09.2024
  • 'Bioshock 4' (2K Games)
  • Music - Editing: Extensive and complex music editing for this highly anticipated title

Audio Content Lead

Lionshead Entertainment / Blackbird Interactive
09.2019 - 11.2023
  • 'Minecraft: Legends' (Mojang/Microsoft)
  • Dialogue: created, cast, directed, processed, implemented, and tuned all Piglin voices in game
  • Mixing: developed FMOD mixer and mixed game across several platforms
  • Music - Score: designed, directed, and tuned original score by Crispin Hands
  • SFX: collaboratively directed the content team to design all the audio for the game

Audio Artist III (Cinematic Audio Lead)

Electronic Arts Vancouver
08.2018 - 08.2019
  • 'Need For Speed: Heat' (Electronic Arts)
  • Music - Score: designed, directed, edited, and implemented FMV score by Pedro Bromfman

Audio Artist III (Music Lead)

Electronic Arts Vancouver
08.2017 - 08.2018
  • 'FIFA 19: The Journey' (Electronic Arts)
  • Music - Licensed: designed, curated, edited, and implemented diegetic and non-diegetic tracks in-game
  • Music - Score: designed, directed, edited, implemented FMV score by Lorne Balfe and Hans Zimmer

Audio Director

Longtail Studios, Halifax
10.2012 - 02.2015
  • 'Rocksmith 2014 - Minigames' (Ubisoft)
  • Audio Tools: audio pipeline creation, tools and systems prototyping and design
  • Dialogue: casting, direction, recording, implementation
  • Mixing: mixed minigames across multiple platforms
  • Music - Score: design, direction, editing/remixing, interactive implementation
  • SFX: creation, implementation, tuning

Music Lead, Senior Sound Designer

United Front Games
02.2008 - 06.2012

'Sleeping Dogs' (Square Enix/ATVI)

  • Audio Pipeline/Systems: prototyping and tool development
  • Audio Team/Contractors: hiring and management
  • Dialogue: casting and direction
  • Mixing: final game mixing across multiple platforms
  • Music - Licensed: designed, curated, and implemented all tracks
  • Music - Score: designed, directed, remixed, and implemented two scores with composers Brian Tyler and Jeff Tymoschuk
  • Music Wwise: Designed and built 2 interactive music systems
  • Scripting: Interactive score scripting for 15+ hour game
  • SFX - Vehicles: sourcing, recording, editing, implementing, tuning
  • SFX - Misc: ambience, fighting, misc, UI, etc.

Music Lead, Senior Sound Designer

Electronic Arts Black Box
07.2002 - 02.2006
  • 'NFS: Underground 1, 2, Most Wanted' (Electronic Arts)
  • Dialogue: cast, directed, and recorded VO talent
  • Mixing: final game mixing across multiple platforms
  • Music - Editing: for cut-scenes, advertising, trailers
  • Music - Licensed: curated and implemented licensed tracks
  • Music - Production: Directed production of custom tracks
  • Music - Score: designed, directed, and implemented score with composer Paul Linford
  • Music - Tools: Designed and built interactive score system in object-based audio tool
  • SFX - Vehicles: casting, recording, editing, and implementing engines,
  • SFX - Tools: developed several loop, granular, and hybrid engine models
  • SFX - Misc: AI engines, skids, road noise, collisions, vehicle damage, UI, etc

Sound Designer/Lead Audio

Blackbox Games
12.2000 - 07.2002
  • 'NFS: Hot Pursuit 2' (Electronic Arts)
  • Dialogue: recording assistant, editing
  • Mixing: mixed on pc and consoles
  • Music: implemented all music in game
  • SFX: all content in game
  • SFX - Additional: 'Sega Soccer Slam' and 'Midway: NHL Hitz'

Education

Bachelor of Fine Arts - Music/Composition, Latin American Studies

Simon Fraser University
01.2000

Diploma (Honours) - Latin American Studies

Langara College
01.1995

Jazz Studies -

Vancouver Community College
01.1993

Skills

  • Cross-platform video game audio development
  • Dialogue casting
  • Dialogue design
  • Dialogue direction
  • Dialogue engineering
  • Dialogue editing
  • Dialogue implementation
  • Dialogue localization
  • Dialogue mixing
  • External Contractor Management
  • Field Recording
  • Mixing
  • Music Licensed
  • Music Score
  • Object-based sound-patch design
  • Project Management
  • Software
  • Software Tools Design - Audio and Music
  • Sound Design

Game Credits

  • Bioshock 4, Unreleased, Cloud Chamber Studios
  • Minecraft: Legends, 2023, Mojang/Microsoft
  • Need For Speed: Heat, 2019, Electronic Arts
  • FIFA 2019 - The Journey, 2019, Electronic Arts
  • Project Cars 2, 2017, Slightly Mad Studios
  • Rocksmith 2014, 2014, Ubisoft
  • Sleeping Dogs, 2012, Square Enix, 2013 D.I.C.E. Award Nominee - Action Game of the Year
  • Need for Speed: Most Wanted, 2005, Electronic Arts, 2006 G.A.N.G. Awards - Best Sound Design in a Sports or Driving Game, AIAS Winner - Racing Game of the Year, 16 million copies sold worldwide
  • Need for Speed: Underground 2, 2004, Electronic Arts, 11 million copies sold worldwide
  • Need for Speed: Underground, 2003, Electronic Arts, 2004 G.A.N.G. Awards - Best Sound Design in a Sports or Driving Game, AIAS Winner - Racing Game of the Year, 15 million copies sold worldwide
  • Need for Speed: Hot Pursuit 2, 2002, Electronic Arts, AIAS Winner - Racing Game of the Year
  • Sega Soccer Slam, 2002, SEGA Entertainment
  • Midway: NHL Hitz, 2001/2002, Midway Games

Languages

English
Native or Bilingual
Spanish
Limited Working

Timeline

Music Editor

Lionshead Entertainment / Cloud Chamber Interactive
04.2024 - 09.2024

Audio Content Lead

Lionshead Entertainment / Blackbird Interactive
09.2019 - 11.2023

Audio Artist III (Cinematic Audio Lead)

Electronic Arts Vancouver
08.2018 - 08.2019

Audio Artist III (Music Lead)

Electronic Arts Vancouver
08.2017 - 08.2018

Owner/Sole Proprietor

Afterburner Audio
04.2015 - Current

Audio Director

Longtail Studios, Halifax
10.2012 - 02.2015

Music Lead, Senior Sound Designer

United Front Games
02.2008 - 06.2012

Music Lead, Senior Sound Designer

Electronic Arts Black Box
07.2002 - 02.2006

Sound Designer/Lead Audio

Blackbox Games
12.2000 - 07.2002

Diploma (Honours) - Latin American Studies

Langara College

Jazz Studies -

Vancouver Community College

Bachelor of Fine Arts - Music/Composition, Latin American Studies

Simon Fraser University
Rashid HilleTeam Leader, Project Manager, Game Audio Professional