Summary
Overview
Work History
Education
Skills
Projects
Affiliations
Websites
Timeline
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Prateek Raghav

St John's,NL

Summary

A Computer Science undergraduate specializing in user experience (UX) and interactive design. My experience involves building and prototyping applications with a focus on intuitive human-computer interaction. I possess hands-on experience designing, scripting, and implementing complete user interfaces and feedback systems from the ground up using tools like Figma, Unreal Engine (UMG), and Godot. I am passionate about collaborating within a lean, driven team and am eager to apply my skills in a startup environment where I can directly influence UX strategy and contribute to building a fantastic product.

Overview

1
1
year of professional experience

Work History

Gameplay Systems Designer-Freelance

GDNL
St. John's, NL
01.2025 - Current
  • Design and develop interactive 2D/3D games and simulation tools using Unreal Engine (Blueprints) and Godot (GDScript).
  • Handle full-stack development with a focus on UI/UX, creating intuitive interfaces, responsive controls, and engaging user feedback systems.
  • Manage projects using GitHub, documenting progress through demos and technical breakdowns to ensure clear communication and version control.

Education

Bachelor of Science - Computer Science (Visual Computing and Games)

Memorial University of Newfoundland and Labrador
04.2026

Skills

  • UI/UX design
  • Design and prototyping tools
  • Figma
  • Unreal Engine (Blueprints)
  • User experience (UX) strategy
  • Godot Engine (GDScript)
  • Wireframing and prototyping
  • Java Swing
  • Git and GitHub
  • Accessibility design
  • Project management
  • Feedback systems (VFX/SFX)
  • C
  • Java

Projects

Mobile Banking App – UI/UX Concept (Figma) | Personal Project, Summer 2024

  • Designed a complete user flow in Figma, from onboarding to core banking features.
  • Created detailed wireframes, high-fidelity mockups, and a clickable prototype for usability testing.

Criminal Database App (Flutter) | Personal Project, Spring 2024

  • Developed a specialized mobile app using Flutter to manage a secure database of criminal history records.
  • Designed a data-centric UI focused on efficient searching, filtering, and displaying sensitive information securely.

ToDo App – Utility Application (Unreal Engine 5)

  • Led the UI/UX design and logic scripting using UMG and Blueprints.
  • Built a modular app with task creation, priority filtering, and other interactive UI elements.

TowerEcho – 2D Game (Godot Engine) | May 2025 - Present

  • Designed the full UI suite, including an animated main menu, in-game HUD, and smooth transitions.
  • Scripted a score-driven progression system and comprehensive combat feedback (UI/VFX).

Zombie Mayhem – FPS Game (Unreal Engine 5) | Mar 2025 – Apr 2025

  • Built an immersive UMG interface with animated health bars, a mini-map, and win/loss state transitions.
  • Scripted responsive damage overlays and other UI feedback to keep the player informed of their status.

Affiliations

  • Kayaking
  • Astrophotography

Timeline

Gameplay Systems Designer-Freelance

GDNL
01.2025 - Current

Bachelor of Science - Computer Science (Visual Computing and Games)

Memorial University of Newfoundland and Labrador
Prateek Raghav