Summary
Overview
Work History
Education
Skills
Timeline
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Pier-Olivier Desbiens

Montreal,QC

Summary

Knowledgeable professional 3D Artist with a decade of experience who loves to create shapes and colors to help bring worlds to life.

Overview

11
11
years of professional experience

Work History

3D Environment Artist

Sonderlust Studios
04.2019 - Current
  • Responsible for the entirety of environment art
  • Optimized the art direction so that there would be very fast iteration, to be able to handle all visuals required for the game with a very small team
  • Fully Remote position so I'm really used to that!

3D Artist

Scavengers Studio
02.2017 - 04.2019
  • Responsible for all player weapons and many cosmetics, from the high poly sculpt to game-ready textured assets.
  • Collaborated with level designers to do set dressing on a large, randomly-generated multiplayer map

3D Artist

Hibernum Créations
02.2013 - 02.2017
  • Low Poly modeling, texturing, lighting, camera work, for various mobile game projects (environments, weapons, characters)
  • Worked closely with art director clients to ensure consistency for the various brands we were contracted to work with
  • Helped to create and achieve the desired art direction for two in-house projects that were praised for their visuals

Education

Diplôme D'études Professionelles - Animation 3D & Synthèse D'images

Cégep De Matane
Matane, QC
06.2012

Skills

  • Modeling (3DS Max, Zbrush)
  • Texturing (Photoshop, Substance Painter, Substance Designer)
  • Lighting (Unity, Unreal 4)
  • Camera Work (Unity, Unreal 4)
  • Set Dressing (Unity, Unreal 4)
  • Bilingual (French, English)

Timeline

3D Environment Artist

Sonderlust Studios
04.2019 - Current

3D Artist

Scavengers Studio
02.2017 - 04.2019

3D Artist

Hibernum Créations
02.2013 - 02.2017

Diplôme D'études Professionelles - Animation 3D & Synthèse D'images

Cégep De Matane
Pier-Olivier Desbiens