Overview
Work History
Education
Skills
Websites
Professional Summary
References
Timeline
Generic

Pascal Fillion

Ottawa,ON

Overview

6
6
years of professional experience

Work History

Game Designer

Magmic
11.2022 - 02.2025
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Collaborated with cross-functional teams to develop and improve our games.
  • Increased user retention through implementation of effective reward systems and progression.
  • Optimized screen flow and tutorials for improved flow and first time user experience.
  • Reviewed playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Evaluated analytics data regularly to inform iterative design decisions.
  • Oversaw the implementation of designs, iterating as needed from feedback.
  • Created both High level and Low level GDD for new features and games to share across departments for implementation.
  • Created and maintained balancing sheets to enable a data-driven balanced game economy.

Quality Assurance Tester

Budge Studios
03.2021 - 10.2022
  • Analytics testing through Amplitude
  • Follow through with test plans while assisting other QA analysts
  • Assist with developing automation for tests

Programmer

bitHeads
08.2019 - 03.2021
  • C# Unity, C++, UE4, Java, Js
  • Writing unit tests and software changes across all platforms
  • Conducting Agile Development
  • Using Jira for project management

Education

Bachelor of Science - Game Development - Advanced Programming

Algonquin College
Ottawa, ON
04.2018

Skills

  • Mechanics Design
  • Balancing Spreadsheets
  • Analytics
  • Monetization
  • Economy Balancing
  • Documentation/Confluence
  • Bilingual French/English
  • Narrative Design
  • Prototyping
  • UI & UX
  • Sound Design
  • Great communication skills

Professional Summary

I am a Game Designer known for my problem-solving skills, creativity, and passion for design. I have experience across a wide range of games, including word games, card games, idle-style games, and sports management simulators. While most of my experience is in mobile gaming, I have also worked with VR and a physical tabletop games. I thrive on challenges, working well both independently and collaborating with cross-department teams.

References

References available upon request.

Timeline

Game Designer

Magmic
11.2022 - 02.2025

Quality Assurance Tester

Budge Studios
03.2021 - 10.2022

Programmer

bitHeads
08.2019 - 03.2021

Bachelor of Science - Game Development - Advanced Programming

Algonquin College
Pascal Fillion