
As a 3D and Digital Artist, I have four years of experience in sculpting, modeling, and texturing for the game industry. I have worked with multiple studios and clients, creating realistic and stylized characters for various genres and platforms. I have also developed my skills in animation, rigging, and lighting, using software such as Blender, ZBrush, Maya, and Unreal Engine.
Recently, I have started my journey as a Game Artist. I am currently pursuing a Diploma in Game Art at Conestoga College, where I am gaining knowledge and practice in 3D modeling, 2D art assets creation, texturing, architecture, environment design, lighting, and story creation. I am passionate about combining my artistic and technical skills to create engaging and immersive digital experiences.