I’m a seasoned Production Manager and Producer with over 18 years of experience in 3D animation, video game development, and quality assurance. I’ve worked on AAA titles, mobile games, casino games, business applications, and educational software, tackling everything from process implementation and change management to team development and project roadmapping.
I’ve had the opportunity to lead and collaborate with teams across UI/UX, Level Art, Level Design, Game Design, Gameplay Economy, Animation, Technical Animation, Programming and Accessibility, as well as manage outsourced asset creation. Over the years, I’ve helped streamline production workflows and improve efficiency at studios like Turbulent (Star Citizen), Ubisoft Montréal, WB Games Montréal, Eidos-Montréal, and Ludia.
Beyond production, I’m passionate about mentorship and knowledge-sharing. I’ve frequently been invited to speak to students about video game production and have even been on stage to help announce some of the projects I’ve worked on. I also organize the Montreal chapter of Game Dev Drink Up, a local networking event for game developers.
Outside of work, I’ve built the city’s largest skateboard community, growing it to over 2,000 members with a dedicated team of 8 admins. We host weekly events, collaborate with sponsors, and foster a thriving scene for skaters of all levels.
With a strong technical foundation in game engines, production tools, and asset management, I thrive in fast-paced, collaborative environments, always looking for ways to empower teams and drive projects forward.
Managing the Roadmaps & Deliverables for 3x Montreal Based Teams while also managing the overall execution of multiple mandates through multiple Co-Dev teams around the world.
Process Driven Manager - with a passion for building Emotional Intelligent / Autonomous Teams
Gameplay Producer for Gotham Knights
Forward thinker, Team motivator & Feature driver: Managing the gameplay roadmaps for: (Animation, Tech Animation, Gameplay Programming & Game Design)
Eidos Montréal - Production Coordinator - Shadow of the Tomb Raider (PS4, XBO, PC) Trusted to ship Shadow of the Tomb Raider’s three combat-heavy maps with a team of 30 people
Promoted from Project lead to Production Coordinator after exceeding expectations in people and project management as well as showing expert knowledge in the products’ development pipelines
Head of QA (Windows, Windows 8, Windows 8, Windows Phone 7/8, Android and iOS)