Summary
Overview
Work History
Skills
Accomplishments
Timeline
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Michael Braybrook

Richmond Hill,ON

Summary

I am an experienced 3D modeler, creating high-quality game assets for video games and movies. I’m also a great team player, known for my ability to collaborate effectively and contribute positively to any project. My dedication to my craft ensures that I stay current with industry trends and continuously improve my skills. Bringing creative visions to life and contributing to immersive gaming experiences is something I truly enjoy and am passionate about.

Overview

3
3
years of professional experience

Work History

3D Artist

Ubisoft Toronto
Toronto, Ontario
02.2022 - 06.2024
  • Project: Splinter Cell Remake (Release TBA)
  • Developed high-quality, efficient 3D assets utilizing 3ds Max, Zbrush, Substance Painter, and other software.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Implemented feedback from art directors and team leads to refine models, enhancing their visual appeal and performance.
  • Stayed updated with the latest industry trends and technologies to continually improve modeling techniques and workflows.
  • Optimized models for performance and memory efficiency, ensuring smooth gameplay experience across different platforms.

3D Artist

Maverick VFX
02.2021 - 09.2023
  • Projects: John Wick 4, Halo and 8 Bit Christmas
  • Storyboard Translation: Interpreted and transformed storyboards received from clients into realistic and visually compelling 3D environments.
  • Composed lighting setups for scenes in order to achieve desired results when rendered out.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Developed high-quality, efficient 3D assets utilizing 3ds max, Zbrush, Substance Painter, Photoshop and other software.
  • Ensured all environmental assets were optimized for rendering, maintaining high visual quality while meeting performance constraints.

Lead 3D Modeling Artist

Grit Games LLC
Toronto, Ontario
02.2021 - 02.2022
  • Project: Nope Challenge VR (released March 2024)
  • Developed high-quality 3D models from concept sketches and storyboards.
  • Collaborated with game designers to ensure models met the requirements of a project.
  • Stayed updated on the latest VR technologies and trends, incorporating best practices into the development process to push the boundaries of VR gaming.
  • Optimized 3D models and textures for performance, achieving a balance between visual fidelity and smooth gameplay in a VR environment.
  • Collaborated with programmers and designers to integrate assets seamlessly into the game, maintaining a consistent visual style and performance benchmarks

Skills

  • Attention to Detail
  • 3DS Max
  • Maya
  • Zbrush
  • Substance Painter
  • Substance Designer
  • Unreal Engine
  • Unity
  • Photoshop
  • Modular Kit Creations
  • High to Low poly
  • Spine 2D
  • Motion Capture
  • Rokoko Studio

Accomplishments

  • One of my environments, a stylized gas station, was showcased on the Epic Store homepage to demonstrate to new users what the engine is capable of. My work was highlighted as a spotlight of what the engine can achieve, showcasing my ability to create visually compelling and high-quality game assets.
  • Had the opportunity to work on movie franchises I am a huge fan of, such as John Wick 4

Timeline

3D Artist

Ubisoft Toronto
02.2022 - 06.2024

3D Artist

Maverick VFX
02.2021 - 09.2023

Lead 3D Modeling Artist

Grit Games LLC
02.2021 - 02.2022
Michael Braybrook