Summary
Overview
Work History
Skills
Released Products
Affiliations
Timeline
Hi, I’m

Mickaël Bohin

Executive Producer
Vancouver,BC

Summary

Over 20 years of experience in the gaming industry, transitioning from professional gamer to developer. Proven leadership in managing production processes, enhancing team motivation, and ensuring logistical precision. Expertise in content creation, editing, and refinement, contributing to high-quality gaming experiences.

Overview

24
years of professional experience

Work History

Offworld Industries
Vancouver, BC

Executive Producer
05.2024 - Current

Job overview

  • Spearheaded production on unannounced cross-platform title, ensuring optimal performance and compliance for console and PC.
  • Managed project delivery through schedule oversight, risk mitigation, and resource coordination with internal teams and partners.
  • Championed agile methodologies and Jira planning to enhance communication and sprint execution across multi-disciplinary teams.
  • Advised studio-wide on pipeline automation and scalable QA strategies for large-scale submissions to first-party platforms.
  • Contributed to projects by advising on capacity planning, prioritizing bug triage, and influencing technical roadmaps including UE5 migration.
  • Fostered transparency, accountability, and continuous improvement across teams to maintain project adaptability in fast-paced environments.

Blackbird Interactive
Vancouver, Canada

Lead Producer
04.2022 - 03.2024

Job overview

  • Crossfire: Legion: Brought over after launch to right the ship. Re-evaluated the monetization strategy as well as the development roadmap. Successfully went from mostly negative reviews to mostly positive in a six months span as well as renewing a multimillion dollars contract with the IP owner Smilegate.
  • Studio strategy: Started implementing Agile best practices and standardization of production processes.
  • Studio strategy: Guiding the strategic vision and goals in conjunction with studio leadership. Established and refined transparent and reliable publisher-facing processes including planning, reporting & milestones deliveries.

Phoenix Labs
Burnaby, Canada

Senior Producer
01.2020 - 11.2021

Job overview

  • Dauntless: Created, maintained, and reviewed milestone deliverable documentation, collaborated with marketing and project leadership, to coordinate goals across diverse disciplines to milestone releases.
  • Dauntless: Responsible for the relationships with Epic Games, Nintendo, Sony & Microsoft, including monetization strategy, submissions & deployments of builds.
  • Dauntless: Lead an engineering team to build the entire Localization pipeline and moved the company from crowdsourcing to a more traditional outsourcing structure.
  • Dauntless: Released the game in Russian language during Summer 2020 bringing an increase of 10% of the global concurrency.
  • Studio strategy: Assisted with the improvement of the development pipeline with the implementation of Agile rituals.
  • Studio strategy: Implemented the notion of Globalization & Internationalization in development processes in order to provide the best products to target audiences.
  • Studio strategy: Implemented streamlined processes for Dauntless & corporate websites such as Data boards for ARPDAU and other KPI metrics.

Blizzard Entertainment
Irvine, USA

Producer
02.2012 - 09.2019

Job overview

  • Warcraft Reforged: Planned and troubleshooted production and execution challenges with design, scope and budget as well as targeted quality for regional markets.
  • Warcraft Reforged: Responsible for the relationship with our joint venture NetEase and promotion of the game in mainland China.
  • Conference speaker at the Mapmaker Summit in Nanjing.
  • Diablo Resurrected: Built the entire production pipeline. Set up all the ground work with Vicarious Visions in terms of scope and accountability.
  • Unannounced cancelled mobile project: Built a small team of developers and set up a project that unfortunately did not pass Vertical slice.
  • StarCraft Remastered: Liaison between all regional offices. In charge of the entire project for the Korean market release. Responsible for scheduling, resource planning, budgeting, setting priorities, tasks tracking, and problems solving as well as the pricing negotiation with the PC 방 council for the internet-café game client. (3% of the KR market share since.)
  • StarCraft Remastered: Participated in the creation of the Korean StarCraft league (KSL) and built relationship with AfreecaTV during the game development to ensure an eSports revival for the product.
  • Diablo III: Responsible for the console port on XB1, PS4, X360 and PS3. Liaison between Sony, Microsoft and Blizzard Entertainment.
  • BlizzCon(s): Producer for the Pylon Podcast at BlizzCon 2018. Introduced Hearthstone to the world by doing the Innkeeper's invitational top 8 in 2013. Player and talent manager for each BlizzCon since 2012.

Blizzard Entertainment
Versailles, France

Customer Support Representative & Localization French QA
01.2007 - 02.2012

Job overview

  • Climbed Customer Support ladder as Account Administrator, Tech Support, Billing Support and Game Master for World of Warcraft.
  • Translated & Reviewed Bradygames games guides for the different World of Warcraft expansions.
  • Reviewed and insured quality of the French version of multiples Blizzard franchises.

Nike Paris Saint-Germain
Paris, France

VIP Brand Relationship Representative
06.2001 - 05.2003

Job overview

  • "Carré VIP" salesman in the Parc des Princes stadium during soccer championships. Building brand relationship and selling Nike clothing to personalities and celebrities attending the games.
  • Primary contact between players, their families and Nike to accommodate them when arriving in Paris Saint-Germain.

Skills

  • Critical thinking
  • Database management
  • Cross-platform production
  • Localization strategies
  • Risk mitigation
  • Team building
  • Effective communication
  • Strategic vision
  • Resource coordination
  • Budget management
  • Business strategy
  • Productivity enhancement
  • Project management tools (Jira, Kanban, Trello, Favro, Asana)
  • Documentation and collaboration (Confluence)
  • Microsoft Office Suite (Excel, Word)
  • G-suite applications
  • Version control (GitHub, Perforce)
  • Game development (UE4)

Released Products

  • Dauntless, 06/01/20
  • Starcraft Remastered, 08/01/17
  • Overwatch, 05/01/16
  • Heroes of the Storm, 06/01/15
  • Diablo III: Reaper of Souls PS3/PS4/X360/XB1, 03/01/14
  • Hearthstone, 03/01/14
  • Starcraft II Heart of the Swarm, 03/01/13
  • Diablo III, 05/01/12
  • World of Warcraft : Mists of Pandaria, 09/01/12

Affiliations

  • Provided StarCraft: Remastered merchandise to a school in Thailand to support English language learning through gaming-based education.
  • Lived in Seoul, South Korea in 2017 during the development of StarCraft: Remastered, immersing in Korean language and culture while building relationships within the local eSports community.
  • Former professional gamer (2000–2007) competing at a high level in titles including PlanetSide, Dark Age of Camelot, Star Wars Galaxies, and World of Warcraft. Represented top-tier international teams such as Curse Gaming, Meet Your Makers, SK Gaming, and Ensidia.

Timeline

Executive Producer

Offworld Industries
05.2024 - Current

Lead Producer

Blackbird Interactive
04.2022 - 03.2024

Senior Producer

Phoenix Labs
01.2020 - 11.2021

Producer

Blizzard Entertainment
02.2012 - 09.2019

Customer Support Representative & Localization French QA

Blizzard Entertainment
01.2007 - 02.2012

VIP Brand Relationship Representative

Nike Paris Saint-Germain
06.2001 - 05.2003
Mickaël BohinExecutive Producer