Summary
Overview
Work History
Education
Timeline
Generic

MAXIM PAPUSHIN

Summary

Creative professional prepared for role with diverse portfolio of 3D artwork and programming spanning games, films, and virtual reality projects. Known for delivering visually compelling assets and supporting team efforts to meet project deadlines. Highly reliable with flexible approach to changing project needs and requirements. Adept at using industry-standard tools and software with keen eye for detail and creativity.

Overview

2026
2026
years of professional experience

Work History

3D Artist

Squido Studios
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • UV optimization and decimation of high poly to low poly models especially within VR standards for the Quest stores.
  • Created assets that are sold in sold in Digi Gods, VR game on Quest store with over 60 million downloads
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Zbrush, Maya, 3DS Max, Blender, with a little bit of Substance Painter for some of that assets.

3D Artist/Programmer

North Side Inc.
  • Enhanced visual appeal of game environments by designing and modeling 3D assets.
  • worked on assets such as the main submarine and other characters used in Bot Colony Redux.
  • helped write blueprints code for physics, lighting, post process, packaging, to things such as morph targets of character face animations to be used with speech recognition.
  • Used ZBrush with Maya and Blender, but also had a fun experiment making the submarine in Solid Works and Blender and bringing into Unreal Engine 5 with datasmith and decimating was amazing results for hard surface vehicles of all types.
  • Assisted in establishing pipelines for asset creation, streamlining production processes and ensuring seamless collaboration among team members.

Gameplay Programmer

Infinite Loop Studios
  • Developed robust AI systems for challenging and adaptive in-game opponents.
  • Made a very nice fighting mechanic based on physical animation and real life mocap movements.
  • Blueprints with C++
  • Created custom pipeline for bringing in full characters rigged and ready along with morph targets and separate animations.
  • Helped design nice water and weather physics with fluid environments.
  • A cool parkour climbing elements along with the fighting mechanics.

Self Published Games

Games Before Breakfast
01.2017
  • Created and published games as one man team
  • Games ranged from VR exercise apps to musical apps to straight shooters and fun slashers
  • Games released on Oculus at the time and Apple App Store, Steam VR, Quest Store

VR Dev/3D Designs

Independent/Freelance
02.2023 - Current
  • Designs 3D models for VR projects, boosting user engagement and satisfaction significantly, making sure it’s optimized for VR headsets and VR stores, Quest store to Steam VR, which headsets use computer or stand alone
  • Creates precise designs for diverse products, meeting client specifications and enhancing efficiency.
  • Develops innovative 3D solutions, solving complex design challenges and improving project outcomes.
  • Collaborated closely with clients to understand their vision, fostering strong relationships that resulted in repeat business and positive referrals.
  • Released games for Apple App store, Oculus, Steam VR
  • Unreal Engine 4/5 with blueprints and C++
  • Helped clients make full games to contract work help for many studios from 3D work to helping with code and some clients needed help with packaging and publishing
  • Passionate about crafting engaging VR experiences, dedicated to continuous learning and staying updated with the latest design trends.

3D Designer/3D Character Artist

Freelance/Contracts
01.2018 - 02.2023
  • Crafted detailed vehicle designs for games and films, enhancing visual storytelling.
  • Created immersive 3D character models for games and films, enhancing visual storytelling and engaging user experience across platforms.
  • Delivered hard surface designs, leading to notable improvements in product aesthetics and user engagement in final projects.
  • Rigged complex 3D models for seamless integration with Unreal and Unity, ensuring high-quality animations and optimized performance.
  • Zbrush, Maya, Blender, 3DS Max, Marvelous Designer, Photoshop, Substance Painter, Keyshot
  • Characters for games and film, from realism to cartoon style
  • UV and decimation of characters for final release ready
  • Low poly to High Poly creation
  • Lots of experience designing characters, environments, vehicles, props within different environments and styles
  • Fostered a creative environment, encouraging idea sharing and collaboration, which enhanced team synergy and led to innovative design solutions.
  • Spearheaded the design of interactive 3D environments, resulting in substantial improvements in user engagement and immersive experiences.

Education

Bachelor of Arts - Computer Science

Nimbus
Vancouver, BC
06-2016

Timeline

VR Dev/3D Designs

Independent/Freelance
02.2023 - Current

3D Designer/3D Character Artist

Freelance/Contracts
01.2018 - 02.2023

Self Published Games

Games Before Breakfast
01.2017

3D Artist

Squido Studios

3D Artist/Programmer

North Side Inc.

Gameplay Programmer

Infinite Loop Studios

Bachelor of Arts - Computer Science

Nimbus
MAXIM PAPUSHIN