Summary
Overview
Work History
Education
Skills
Websites
Languages
Notable Projects
Timeline
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Lucia Massucco

Vancouver, Canada,British Columbia

Summary

With over 10 years of experience something something something.

Overview

10
10
years of professional experience

Work History

Sr Concept Artist

Timbre Games
09.2022 - Current
  • Contributed to the projects style guide/art bible, establishing the visual language, as well as crafting material call-outs and turnarounds.
  • Implemented feedback and suggestions from clients to improve and enrich the environments.
  • Worked closely with 3D artists to ensure seamless transition from concept to final models, as well as provided paint-overs for the levels.
  • Collaborated with Art Director better optimize project scope based on style/asset economy.
  • Improved communication between departments by presenting clear and concise visual concepts during meetings.
  • Supported marketing efforts by creating promotional artwork.
  • Participated in brainstorming sessions for new IP creation, contributing innovative ideas that shaped future projects.
  • Delivered high-level environments, props and characters under tight deadlines, demonstrating adaptability and strong time management skills.

Associate Art Director (Facebook/Oculus)

Facebook/Oculus
04.2019 - 01.2022
  • Led a team of 8 artists of different disciplines (VFX, Lighting, Tech Art, 3D Art and UX/UI).
  • Created creative briefs and timeline to manage creative process from concept to completion.
  • Managed multiple technical artists simultaneously, ensuring timely delivery and maintaining high-quality standards throughout each project phase.
  • Regularly participated in client meetings, presenting design concepts and gathering feedback for revisions or refinements as needed.
  • Conducted thorough market research to inform design decisions and ensure alignment with client expectations, under restrictive technical VR limitations.
  • Streamlined the design process by introducing new software tools and workflow improvements, reducing project turnaround times.

Sr Concept Artist

Phoenix Labs
02.2022 - 09.2022
  • Created high level characters, on a fashion-focused RPG project, as well as props, set dressing and weaponry.
  • Navigated challenges presented by technical limitations while still delivering visually striking concept art solutions.
  • Worked closely with the narrative and 3D team, pitched projects our publishers and took the reins on the aesthetic direction of the project.
  • Created detailed model sheets and character turnarounds, as well as weapon details and layer details.

Sr Concept Artist

Globant
04.2019 - 01.2022
  • Worked on multiple AAA projects as an outsourcer, for clients like EA, Amazon and Disney, among many others
  • Cultivated relationships with other interdiscipline artists and external partners to develop positive rapport for future opportunities.
  • Supported and spearheaded a team of 17 3D artists assisting them with concept interpretation and providing assistance and paint overs.
  • Created high level environments, props and characters, adapting to a great range of styles depending on our projects.
  • Streamlined concept development processes, leading to increased efficiency in project completion.
  • Mentored junior artists, sharing expertise and knowledge to help them grow professionally within the company.

Sr Concept Artist

Big Time Studios
07.2021 - 08.2021
  • Created high level armor concepts as well as weaponry and props.
  • Created multiple environment artworks by utilizing 3D mockups to streamline workflows and meet tight deadlines.

Associate Concept Artist

Nimble Giant Studios (Former NGD Studios)
10.2014 - 04.2019
  • Spearheaded concept art production across diverse projects, encompassing characters, set props, environments, paint-overs, mechas, and weaponry.
  • Collaborated with multiple vendors and publishers, as well as on indie projects, demonstrating adaptability and versatility.
  • Implemented Unreal Engine for the first time, gaining foundational experience in game engine integration.
  • Provided proactive support to concept art team members, offering constructive feedback and fostering a collaborative work environment.
  • Engaged with interdisciplinary teams to optimize contributions and enhance project outcomes.

Education

Visual Arts Degree -

Universidad de La Plata
Buenos Aires, Argentina
01.2017

Skills

  • Adobe Photoshop
  • Zbrush
  • 3ds Max
  • Blender
  • Unreal Engine
  • World Machine
  • Sketchup

Languages

Spanish
Native or Bilingual
Portuguese
Native or Bilingual
English
Native or Bilingual
French
Limited Working

Notable Projects

Unannounced Project- 2024- Fantasy Flight Games

Pokémon TGC Live - 2024- The Pokémon Company International

Dauntless - 2021/2022- Phoenix Labs

Valorant - 2022 - Riot, Element 115

League of Legends: Wild Rift - 2021 - Riot, Element 115

He-Man and the Masters of the Universe - 2020 - Netflix, House of Cool

Mickey Mouse Clubhouse -2020 - Disney Television Animation

Star Wars: Galactic Starcruiser Hotel - 2019 - Globant, Disney

Plants vs Zombies: Garden Warfare 2 -2019 - Globant, EA

Endless Space – 2019 -Amplitude Studios, SEGA

Endless Legend: Symbiosis - 2019 -Nimble Giant Entertainment, Amplitude Studios, SEGA

Endless Legend: Inferno - 2018 -Nimble Giant Entertainment, Amplitude Studios, SEGA

Cloud9: Rush Dream - 2018 - Cloud9, HP Omen

Timeline

Sr Concept Artist

Timbre Games
09.2022 - Current

Sr Concept Artist

Phoenix Labs
02.2022 - 09.2022

Sr Concept Artist

Big Time Studios
07.2021 - 08.2021

Associate Art Director (Facebook/Oculus)

Facebook/Oculus
04.2019 - 01.2022

Sr Concept Artist

Globant
04.2019 - 01.2022

Associate Concept Artist

Nimble Giant Studios (Former NGD Studios)
10.2014 - 04.2019

Visual Arts Degree -

Universidad de La Plata
Lucia Massucco