Overview
Work History
Education
Skills
Websites
Software
Timeline
Generic

Lauren Dean

San Diego

Overview

3
3
years of professional experience

Work History

3D Modeler

AnimSchool
San Diego
02.2025 - 08.2025
  • Modeled environments, props, and hard surface characters based on concept art.
  • Designed and modeled assets based on a collection of reference images.
  • Researched assets from the mid 1800s to ensure they are appropriate for the time period of the series.
  • Brainstormed ways to make models fit the story and functionally built so they can be rigged later.
  • Collaborated with riggers and texture artists to ensure that the model met their needs.
  • Maintained organized library of assets for easy retrieval when needed.
  • Communicated directly with supervisors and the art director before and during modeling work to verify full understanding and delivery of required products.
  • Implemented feedback from the art director and supervisors.

Freelance 3D Artist

Self Employed
San Diego
06.2024 - 08.2024
  • Worked on games and various projects including Match Classic and The Bloodline Game.
  • Modeled 3D assets utilizing Maya and Zbrush.
  • Prepared and unwrapped UV maps for texture application.
  • Textured 3D assets using Substance Painter.
  • Modified existing models and adjusted UVs as needed per project specifications.
  • Composed lighting setups for scenes in order to achieve desired results when rendered out.
  • Collaborated with clients and made adjustments based on their feedback.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Utilized scripting languages such as Mel and Python to develop custom tools for asset creation.
  • Managed asset libraries, ensuring organization and easy access.
  • Created high and optimized low-poly models depending on project requirements.
  • Textured assets with varying degrees of stylization and realism depending on project requirements.

Visual Development Artist and Modeler

Chain Feature Animated Short
09.2022 - 02.2023
  • Organic Environment Modeling and Texturing for visual development based on concept art.
  • Used displacement to add additional detail without increasing the polygon count by baking a low resolution map with a high resolution map.
  • Collaborated with the director and supervisors to develop custom artwork that meets story needs.
  • Brainstormed ways to improve the environment and ways to make changes based on supervisor and director feedback.

Education

Animschool Certification - 3D Character Program

Animschool

Master of Public Health -

University of Texas Health Science Center

Bachelor of Science -

Texas A&M University

Skills

  • 3D Modeling
  • Texturing
  • Look Development
  • Digital Sculpting
  • Lighting
  • Rendering

Software

  • Maya
  • Zbrush
  • Substance Painter
  • SpeedTree
  • Unreal Engine
  • Photoshop
  • After Effects
  • Premiere Pro

Timeline

3D Modeler

AnimSchool
02.2025 - 08.2025

Freelance 3D Artist

Self Employed
06.2024 - 08.2024

Visual Development Artist and Modeler

Chain Feature Animated Short
09.2022 - 02.2023

Animschool Certification - 3D Character Program

Animschool

Master of Public Health -

University of Texas Health Science Center

Bachelor of Science -

Texas A&M University
Lauren Dean