Modeled environments, props, and hard surface characters based on concept art.
Designed and modeled assets based on a collection of reference images.
Researched assets from the mid 1800s to ensure they are appropriate for the time period of the series.
Brainstormed ways to make models fit the story and functionally built so they can be rigged later.
Collaborated with riggers and texture artists to ensure that the model met their needs.
Maintained organized library of assets for easy retrieval when needed.
Communicated directly with supervisors and the art director before and during modeling work to verify full understanding and delivery of required products.
Implemented feedback from the art director and supervisors.
Freelance 3D Artist
Self Employed
San Diego
06.2024 - 08.2024
Worked on games and various projects including Match Classic and The Bloodline Game.
Modeled 3D assets utilizing Maya and Zbrush.
Prepared and unwrapped UV maps for texture application.
Textured 3D assets using Substance Painter.
Modified existing models and adjusted UVs as needed per project specifications.
Composed lighting setups for scenes in order to achieve desired results when rendered out.
Collaborated with clients and made adjustments based on their feedback.
Collaborated with a team to ensure that all assets met project requirements within established deadlines.
Utilized scripting languages such as Mel and Python to develop custom tools for asset creation.
Managed asset libraries, ensuring organization and easy access.
Created high and optimized low-poly models depending on project requirements.
Textured assets with varying degrees of stylization and realism depending on project requirements.
Visual Development Artist and Modeler
Chain Feature Animated Short
09.2022 - 02.2023
Organic Environment Modeling and Texturing for visual development based on concept art.
Used displacement to add additional detail without increasing the polygon count by baking a low resolution map with a high resolution map.
Collaborated with the director and supervisors to develop custom artwork that meets story needs.
Brainstormed ways to improve the environment and ways to make changes based on supervisor and director feedback.