Experienced software developer well-versed in Java, C#, and C++, with a proven track record in game and software development. Particularly passionate about and proficient in the realms of computer graphics, rendering, and appearance models. Consistently staying ahead with emerging technologies, while maintaining a strong commitment to producing structured, reusable, and adaptable code.
Java, C, C#, Python, HTML / CSS / JavaScript, PostgreSQL
Unity, Unreal Engine, Maya/Blender, Version control, Mitsuba, Gimp
Renderer, 2021
Tencent Game Project, 2021
The Ubisoft Game Lab Competition, 2020
Research project: Modelling of Sound Propagation in Video Game, 2019