
Level Designer with hands-on experience building levels, designing enemy encounters, and developing UI using Unreal Engine 5 Blueprints. Proficient in Maya and and other 3D programs, with a strong understanding of level design. Highly collaborative, detail-oriented, and comfortable working in fast-paced teams.
As a member of Lynx Studios, I worked as the producer. I helped keep the project on track time wise. I also developed a complete backlog for the production which I keep regularly updated. I also helped with programming, modeling, as well as level design. I helped create a branching part of the main level.
In CAGD 270, I learned about prototyping levels in a 2D space and making them in Unity and other programs. I created annotated maps of levels in existing games as well as my own. These helped me create a guide to better understand the level's design. Using these I was able to create a level in MegaMan Maker that was fun to play and also met the requirements set in the assignment. Using premade assets, I also made multiple levels of a platformer.
Level Design: Annotated map, Blockout, Pacing
Engines: Unreal Engine 5, Unity
3D Tools: Maya, Substance Painter, Photoshop
Documentation: Design docs, Blog, Trello
Strong communication & collaboration
Problem-solving and iteration
Works well under deadlines